fix #K608 - ball and chain distance warning
This fixes the reported situation of recoiling from a throw while levitating and carrying the ball not bringing the chain but it might introduce other problems. If it does, drag_ball() would be the place to fix that, not hurtle_step(). Separate bug (not fixed): throwing while the ball is on the floor ought to let you recoil to as far as the chain will reach but it just yields "you feel a tug from the ball" and you don't recoil at all.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.128 $ $NHDT-Date: 1583926845 2020/03/11 11:40:45 $
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.135 $ $NHDT-Date: 1584398443 2020/03/16 22:40:43 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -80,6 +80,8 @@ fix vault guard occasionally encasing monsters in stone
|
||||
tone down scare monster by excluding humans and uniques
|
||||
lock the castle chest
|
||||
revamp amnesia to forget skills instead of objects or maps
|
||||
when Punished and carrying the iron ball and levitating, hurtling in the
|
||||
opposite direction of a thrown object didn't bring along the chain
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user