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"Name of your starting pet when it is a kitten" could be construed as meaning that it will no longer apply once the kitten grows into a housecat. Use "if" instead of "when". The 'other settings' were in alphabetical order except for "status condition fields" which presumably started out as "condition fields". Move it into proper place for current description.
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@@ -120,7 +120,7 @@ pfx_##a,
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"deprecated (use S_boulder in sym file instead)")
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#endif
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NHOPTC(catname, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"name of your starting pet when it is a kitten")
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"name of your starting pet if it is a kitten")
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#ifdef INSURANCE
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NHOPTB(checkpoint, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
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&flags.ins_chkpt)
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@@ -150,7 +150,7 @@ pfx_##a,
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opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
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"the kinds of information to disclose at end of game")
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NHOPTC(dogname, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"name of your starting pet when it is a little dog")
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"name of your starting pet if it is a little dog")
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NHOPTC(dungeon, MAXDCHARS + 1,opt_in, set_in_config, No, Yes, No, No,
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NoAlias, "list of symbols to use in drawing the dungeon map")
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NHOPTC(effects, MAXECHARS + 1, opt_in, set_in_config, No, Yes, No, No,
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@@ -214,7 +214,7 @@ pfx_##a,
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NHOPTB(hitpointbar, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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&iflags.wc2_hitpointbar)
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NHOPTC(horsename, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"name of your starting pet when it is a pony")
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"name of your starting pet if it is a pony")
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#ifdef BACKWARD_COMPAT
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NHOPTC(IBMgraphics, 70, opt_in, set_in_config, Yes, Yes, No, No, NoAlias,
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"load IBMGraphics display symbols")
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