Define engulfing_u, making clearer code
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@@ -924,7 +924,7 @@ dokick(void)
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to an unseen square doesn't leave an I behind */
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&& mtmp->mx == x && mtmp->my == y
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&& !glyph_is_invisible(glyph)
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&& !(u.uswallow && mtmp == u.ustuck)) {
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&& !engulfing_u(mtmp)) {
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map_invisible(x, y);
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}
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/* recoil if floating */
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