Define engulfing_u, making clearer code
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@@ -4428,7 +4428,7 @@ display_minventory(struct monst *mon, int dflags, char *title)
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int n;
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menu_item *selected = 0;
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int do_all = (dflags & MINV_ALL) != 0,
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incl_hero = (do_all && u.uswallow && mon == u.ustuck),
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incl_hero = (do_all && engulfing_u(mon)),
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have_inv = (mon->minvent != 0), have_any = (have_inv || incl_hero),
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pickings = (dflags & MINV_PICKMASK);
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