update wizhelp for ^O and #wizwhere

I think ^O changed when the dynamic key-binding code was incorporated.
It's a shortcut for #overview in all modes.  To get the old wizard mode
behavior, use #wizwhere.

Add an entry for #terrain, expand several of the descriptions, and fix
up the formatting (remove periods in ^ section, align text in # section).
This commit is contained in:
PatR
2017-06-26 00:22:09 -07:00
parent 05e6255bf8
commit 8e213472c2
2 changed files with 25 additions and 23 deletions

View File

@@ -1,28 +1,29 @@
Debug-Mode Quick Reference:
^E == detect secret doors and traps.
^F == map level; reveals traps and secret corridors but not secret doors.
^G == create monster by name or class.
^I == identify items in pack.
^O == tell locations of special levels.
^T == do intra-level teleport.
^V == do trans-level teleport.
^W == make a wish for an item or a trap or a limited subset of terrain.
^X == show attributes including intrinsic attributes.
^E == detect secret doors and traps
^F == map level; reveals traps and secret corridors but not secret doors
^G == create monster by name or class
^I == identify items in pack
^T == do intra-level teleport
^V == do trans-level teleport; '?' yields menu of special destinations
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#levelchange == change experience level
#lightsources == show mobile light sources
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#monpolycontrol == control monster polymorphs
#panic == panic test
#polyself == polymorph self
#seenv == show seen vectors
#stats == show memory statistics
#timeout == look at timeout queue
#vision == show vision array
#vanquished == disclose counts of dead monsters
#wizmakemap == recreate the current level
#wizsmell == smell a monster
#wizintrinsic == set selected intrinsic timeouts
#wizrumorcheck == validate first and last rumor for true and false set
#wmode == show wall modes
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#seenv == show seen vectors
#stats == show memory statistics
#terrain == show current level (more options than in normal play)
#timeout == look at timeout queue and hero's timed intrinsics
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizintrinsic == set selected intrinsic timeouts
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate first and last rumor for true and false set
#wizsmell == smell a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes