Instance variable work check-point.
This commit is contained in:
12
src/apply.c
12
src/apply.c
@@ -1606,7 +1606,7 @@ int x,y;
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{
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return (isok(x, y)
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&& (ACCESSIBLE(levl[x][y].typ) || Passes_walls)
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&& is_valid_jump_pos(x, y, icontext.jumping_is_magic, FALSE));
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&& is_valid_jump_pos(x, y, iv.jumping_is_magic, FALSE));
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}
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void
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@@ -1720,7 +1720,7 @@ int magic; /* 0=Physical, otherwise skill level */
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pline("Where do you want to jump?");
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cc.x = u.ux;
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cc.y = u.uy;
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icontext.jumping_is_magic = magic;
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iv.jumping_is_magic = magic;
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getpos_sethilite(display_jump_positions, get_valid_jump_position);
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if (getpos(&cc, TRUE, "the desired position") < 0)
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return 0; /* user pressed ESC */
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@@ -2917,8 +2917,8 @@ get_valid_polearm_position(x, y)
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int x, y;
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{
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return (isok(x, y) && ACCESSIBLE(levl[x][y].typ)
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&& distu(x, y) >= icontext.polearm_range_min
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&& distu(x, y) <= icontext.polearm_range_max);
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&& distu(x, y) >= iv.polearm_range_min
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&& distu(x, y) <= iv.polearm_range_max);
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}
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void
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@@ -2990,8 +2990,8 @@ struct obj *obj;
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else
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max_range = 8; /* (P_SKILL(typ) >= P_EXPERT) */
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icontext.polearm_range_min = min_range;
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icontext.polearm_range_max = max_range;
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iv.polearm_range_min = min_range;
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iv.polearm_range_max = max_range;
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/* Prompt for a location */
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pline(where_to_hit);
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@@ -844,15 +844,15 @@ int tmp;
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if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
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&& weap->attk.damn == 0 && weap->attk.damd == 0))
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icontext.spec_dbon_applies = FALSE;
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iv.spec_dbon_applies = FALSE;
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else if (otmp->oartifact == ART_GRIMTOOTH)
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/* Grimtooth has SPFX settings to warn against elves but we want its
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damage bonus to apply to all targets, so bypass spec_applies() */
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icontext.spec_dbon_applies = TRUE;
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iv.spec_dbon_applies = TRUE;
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else
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icontext.spec_dbon_applies = spec_applies(weap, mon);
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iv.spec_dbon_applies = spec_applies(weap, mon);
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if (icontext.spec_dbon_applies)
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if (iv.spec_dbon_applies)
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return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
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return 0;
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}
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@@ -976,14 +976,14 @@ char *hittee; /* target's name: "you" or mon_nam(mdef) */
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scare_dieroll /= (1 << (mb->spe / 3));
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/* if target successfully resisted the artifact damage bonus,
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reduce overall likelihood of the assorted special effects */
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if (!icontext.spec_dbon_applies)
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if (!iv.spec_dbon_applies)
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dieroll += 1;
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/* might stun even when attempting a more severe effect, but
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in that case it will only happen if the other effect fails;
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extra damage will apply regardless; 3.4.1: sometimes might
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just probe even when it hasn't been enchanted */
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do_stun = (max(mb->spe, 0) < rn2(icontext.spec_dbon_applies ? 11 : 7));
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do_stun = (max(mb->spe, 0) < rn2(iv.spec_dbon_applies ? 11 : 7));
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/* the special effects also boost physical damage; increments are
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generally cumulative, but since the stun effect is based on a
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@@ -1182,12 +1182,12 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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if (attacks(AD_FIRE, otmp)) {
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if (realizes_damage)
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pline_The("fiery blade %s %s%c",
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!icontext.spec_dbon_applies
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!iv.spec_dbon_applies
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? "hits"
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: (mdef->data == &mons[PM_WATER_ELEMENTAL])
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? "vaporizes part of"
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: "burns",
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hittee, !icontext.spec_dbon_applies ? '.' : '!');
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hittee, !iv.spec_dbon_applies ? '.' : '!');
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if (!rn2(4))
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(void) destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
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if (!rn2(4))
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@@ -1201,8 +1201,8 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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if (attacks(AD_COLD, otmp)) {
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if (realizes_damage)
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pline_The("ice-cold blade %s %s%c",
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!icontext.spec_dbon_applies ? "hits" : "freezes", hittee,
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!icontext.spec_dbon_applies ? '.' : '!');
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!iv.spec_dbon_applies ? "hits" : "freezes", hittee,
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!iv.spec_dbon_applies ? '.' : '!');
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if (!rn2(4))
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(void) destroy_mitem(mdef, POTION_CLASS, AD_COLD);
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return realizes_damage;
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@@ -1210,9 +1210,9 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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if (attacks(AD_ELEC, otmp)) {
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if (realizes_damage)
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pline_The("massive hammer hits%s %s%c",
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!icontext.spec_dbon_applies ? "" : "! Lightning strikes",
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hittee, !icontext.spec_dbon_applies ? '.' : '!');
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if (icontext.spec_dbon_applies)
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!iv.spec_dbon_applies ? "" : "! Lightning strikes",
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hittee, !iv.spec_dbon_applies ? '.' : '!');
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if (iv.spec_dbon_applies)
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wake_nearto(mdef->mx, mdef->my, 4 * 4);
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if (!rn2(5))
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(void) destroy_mitem(mdef, RING_CLASS, AD_ELEC);
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@@ -1223,10 +1223,10 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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if (attacks(AD_MAGM, otmp)) {
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if (realizes_damage)
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pline_The("imaginary widget hits%s %s%c",
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!icontext.spec_dbon_applies
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!iv.spec_dbon_applies
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? ""
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: "! A hail of magic missiles strikes",
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hittee, !icontext.spec_dbon_applies ? '.' : '!');
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hittee, !iv.spec_dbon_applies ? '.' : '!');
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return realizes_damage;
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}
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@@ -1235,7 +1235,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
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return Mb_hit(magr, mdef, otmp, dmgptr, dieroll, vis, hittee);
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}
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if (!icontext.spec_dbon_applies) {
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if (!iv.spec_dbon_applies) {
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/* since damage bonus didn't apply, nothing more to do;
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no further attacks have side-effects on inventory */
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return FALSE;
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@@ -64,7 +64,7 @@ do_statusline1()
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Strcpy(nb = eos(nb), rank());
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Sprintf(nb = eos(nb), " ");
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i = icontext.mrank_sz + 15;
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i = iv.mrank_sz + 15;
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j = (int) ((nb + 2) - newbot1); /* strlen(newbot1) but less computation */
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if ((i - j) > 0)
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Sprintf(nb = eos(nb), "%*s", i - j, " "); /* pad with spaces */
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@@ -345,7 +345,7 @@ max_rank_sz()
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if (urole.rank[i].f && (r = strlen(urole.rank[i].f)) > maxr)
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maxr = r;
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}
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icontext.mrank_sz = maxr;
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iv.mrank_sz = maxr;
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return;
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}
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55
src/decl.c
55
src/decl.c
@@ -325,26 +325,51 @@ decl_init()
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return;
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}
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const struct instance_context icontext_initial_state = {
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0, /* oldcap - last encumberance in pickup.c */
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0, /* petname_used - dog.c */
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0, /* jumping_is_magic - apply.c */
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-1, /* polearm_range_min - apply.c */
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-1, /* polearm_range_max - apply.c */
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0, /* spec_dbon_applies - artifact.c */
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0, /* mrank_sz - botl.c */
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STRANGE_OBJECT, /* nocreate - ini_inv() in u_init.c */
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STRANGE_OBJECT, /* nocreate2 - ini_inv() in u_init.c */
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STRANGE_OBJECT, /* nocreate3 - ini_inv() in u_init.c */
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STRANGE_OBJECT, /* nocreate4 - ini_inv() in u_init.c */
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#define UNDEFINED { 0 } /* move to hack.h if we are keeping */
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#define UNDEFINED_PTR NULL /* move to hack.h if we are keeping */
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#define IVMAGIC 0xdeadbeef
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const struct instance_variables iv_init = {
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/* apply.c */
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0, /* jumping_is_magic */
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-1, /* polearm_range_min */
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-1, /* polearm_range_max */
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/* artifact.c */
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0, /* spec_dbon_applies */
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/* botl.c */
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0, /* mrank_sz */
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/* dog.c */
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0, /* petname_used */
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/* mused.c */
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FALSE, /* m_using */
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/* pickup.c */
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0, /* oldcap */
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/* trap.c */
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0, /* force_mintrap */
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/* u_init.c */
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STRANGE_OBJECT, /* nocreate */
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STRANGE_OBJECT, /* nocreate2 */
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STRANGE_OBJECT, /* nocreate3 */
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STRANGE_OBJECT, /* nocreate4 */
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/* uhitm.c */
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UNDEFINED, /* override_confirmation */
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/* weapon.c */
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UNDEFINED_PTR, /* propellor */
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/* zap.c */
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UNDEFINED, /* poly_zap */
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UNDEFINED, /* obj_zapped */
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IVMAGIC /* used to validate that structure layout has been preserved */
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};
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struct instance_context icontext;
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struct instance_variables iv;
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void
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icontext_init()
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instance_variable_init()
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{
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icontext = icontext_initial_state;
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iv = iv_init;
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nhassert(iv_init.magic == IVMAGIC);
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sfcap = default_sfinfo;
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sfrestinfo = default_sfinfo;
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@@ -197,7 +197,7 @@ makedog()
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put_saddle_on_mon(otmp, mtmp);
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}
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if (!icontext.petname_used++ && *petname)
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if (!iv.petname_used++ && *petname)
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mtmp = christen_monst(mtmp, petname);
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initedog(mtmp);
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18
src/muse.c
18
src/muse.c
@@ -8,8 +8,6 @@
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#include "hack.h"
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boolean m_using = FALSE;
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/* Let monsters use magic items. Arbitrary assumptions: Monsters only use
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* scrolls when they can see, monsters know when wands have 0 charges,
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* monsters cannot recognize if items are cursed are not, monsters which
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@@ -670,12 +668,12 @@ struct monst *mtmp;
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zap_oseen = oseen;
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mzapmsg(mtmp, otmp, FALSE);
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otmp->spe--;
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m_using = TRUE;
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iv.m_using = TRUE;
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mbhit(mtmp, rn1(8, 6), mbhitm, bhito, otmp);
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/* monster learns that teleportation isn't useful here */
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if (level.flags.noteleport)
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mtmp->mtrapseen |= (1 << (TELEP_TRAP - 1));
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m_using = FALSE;
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iv.m_using = FALSE;
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return 2;
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case MUSE_SCR_TELEPORTATION: {
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int obj_is_cursed = otmp->cursed;
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@@ -1399,11 +1397,11 @@ struct monst *mtmp;
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otmp->spe--;
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if (oseen)
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makeknown(otmp->otyp);
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m_using = TRUE;
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iv.m_using = TRUE;
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buzz((int) (-30 - (otmp->otyp - WAN_MAGIC_MISSILE)),
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(otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6, mtmp->mx, mtmp->my,
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sgn(mtmp->mux - mtmp->mx), sgn(mtmp->muy - mtmp->my));
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m_using = FALSE;
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iv.m_using = FALSE;
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return (DEADMONSTER(mtmp)) ? 1 : 2;
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case MUSE_FIRE_HORN:
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case MUSE_FROST_HORN:
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@@ -1413,20 +1411,20 @@ struct monst *mtmp;
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} else
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You_hear("a horn being played.");
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otmp->spe--;
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m_using = TRUE;
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iv.m_using = TRUE;
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buzz(-30 - ((otmp->otyp == FROST_HORN) ? AD_COLD - 1 : AD_FIRE - 1),
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rn1(6, 6), mtmp->mx, mtmp->my, sgn(mtmp->mux - mtmp->mx),
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sgn(mtmp->muy - mtmp->my));
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m_using = FALSE;
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iv.m_using = FALSE;
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return (DEADMONSTER(mtmp)) ? 1 : 2;
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case MUSE_WAN_TELEPORTATION:
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case MUSE_WAN_STRIKING:
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zap_oseen = oseen;
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mzapmsg(mtmp, otmp, FALSE);
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otmp->spe--;
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m_using = TRUE;
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iv.m_using = TRUE;
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mbhit(mtmp, rn1(8, 6), mbhitm, bhito, otmp);
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m_using = FALSE;
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iv.m_using = FALSE;
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return 2;
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case MUSE_SCR_EARTH: {
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/* TODO: handle steeds */
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@@ -1558,7 +1558,7 @@ encumber_msg()
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{
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int newcap = near_capacity();
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if (icontext.oldcap < newcap) {
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if (iv.oldcap < newcap) {
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switch (newcap) {
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case 1:
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Your("movements are slowed slightly because of your load.");
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@@ -1576,7 +1576,7 @@ encumber_msg()
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break;
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}
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context.botl = 1;
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} else if (icontext.oldcap > newcap) {
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} else if (iv.oldcap > newcap) {
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switch (newcap) {
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case 0:
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Your("movements are now unencumbered.");
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@@ -1595,7 +1595,7 @@ encumber_msg()
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context.botl = 1;
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}
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icontext.oldcap = newcap;
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iv.oldcap = newcap;
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return newcap;
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}
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@@ -899,7 +899,7 @@ register int fd;
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#ifdef MFLOPPY
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gameDiskPrompt();
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#endif
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max_rank_sz(); /* to recompute icontext.mrank_sz (botl.c) */
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max_rank_sz(); /* to recompute iv.mrank_sz (botl.c) */
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/* take care of iron ball & chain */
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for (otmp = fobj; otmp; otmp = otmp->nobj)
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if (otmp->owornmask)
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25
src/trap.c
25
src/trap.c
@@ -39,9 +39,6 @@ STATIC_DCL boolean FDECL(thitm, (int, struct monst *, struct obj *, int,
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BOOLEAN_P));
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STATIC_DCL void NDECL(maybe_finish_sokoban);
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/* mintrap() should take a flags argument, but for time being we use this */
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STATIC_VAR int force_mintrap = 0;
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STATIC_VAR const char *const a_your[2] = { "a", "your" };
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STATIC_VAR const char *const A_Your[2] = { "A", "Your" };
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STATIC_VAR const char tower_of_flame[] = "tower of flame";
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@@ -2163,7 +2160,7 @@ register struct monst *mtmp;
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} else {
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register int tt = trap->ttyp;
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boolean in_sight, tear_web, see_it,
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inescapable = force_mintrap || ((tt == HOLE || tt == PIT)
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inescapable = iv.force_mintrap || ((tt == HOLE || tt == PIT)
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&& Sokoban && !trap->madeby_u);
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const char *fallverb;
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@@ -2279,7 +2276,7 @@ register struct monst *mtmp;
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|| mptr == &mons[PM_BUGBEAR])
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You_hear("the roaring of an angry bear!");
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}
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} else if (force_mintrap) {
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} else if (iv.force_mintrap) {
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if (in_sight) {
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pline("%s evades %s bear trap!", Monnam(mtmp),
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a_your[trap->madeby_u]);
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@@ -2428,7 +2425,7 @@ register struct monst *mtmp;
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if (is_flyer(mptr) || is_floater(mptr)
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|| (mtmp->wormno && count_wsegs(mtmp) > 5)
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|| is_clinger(mptr)) {
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if (force_mintrap && !Sokoban) {
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if (iv.force_mintrap && !Sokoban) {
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/* openfallingtrap; not inescapable here */
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if (in_sight) {
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seetrap(trap);
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@@ -2465,7 +2462,7 @@ register struct monst *mtmp;
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if (is_flyer(mptr) || is_floater(mptr) || mptr == &mons[PM_WUMPUS]
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|| (mtmp->wormno && count_wsegs(mtmp) > 5)
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|| mptr->msize >= MZ_HUGE) {
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if (force_mintrap && !Sokoban) {
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if (iv.force_mintrap && !Sokoban) {
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/* openfallingtrap; not inescapable here */
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if (in_sight) {
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seetrap(trap);
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@@ -2554,7 +2551,7 @@ register struct monst *mtmp;
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a_your[trap->madeby_u]);
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deltrap(trap);
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newsym(mtmp->mx, mtmp->my);
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} else if (force_mintrap && !mtmp->mtrapped) {
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} else if (iv.force_mintrap && !mtmp->mtrapped) {
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if (in_sight) {
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pline("%s avoids %s spider web!", Monnam(mtmp),
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a_your[trap->madeby_u]);
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@@ -4689,9 +4686,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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/* dotrap calls mintrap when mounted hero encounters a web */
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if (u.usteed)
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dotrapflags |= NOWEBMSG;
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++force_mintrap;
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++iv.force_mintrap;
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dotrap(t, dotrapflags);
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--force_mintrap;
|
||||
--iv.force_mintrap;
|
||||
result = (u.utrap != 0);
|
||||
} else {
|
||||
if (mon->mtrapped)
|
||||
@@ -4699,9 +4696,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
|
||||
/* you notice it if you see the trap close/tremble/whatever
|
||||
or if you sense the monster who becomes trapped */
|
||||
*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
|
||||
++force_mintrap;
|
||||
++iv.force_mintrap;
|
||||
result = (mintrap(mon) != 0);
|
||||
--force_mintrap;
|
||||
--iv.force_mintrap;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -4742,9 +4739,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
|
||||
*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
|
||||
/* monster will be angered; mintrap doesn't handle that */
|
||||
wakeup(mon, TRUE);
|
||||
++force_mintrap;
|
||||
++iv.force_mintrap;
|
||||
result = (mintrap(mon) != 0);
|
||||
--force_mintrap;
|
||||
--iv.force_mintrap;
|
||||
/* mon might now be on the migrating monsters list */
|
||||
}
|
||||
return result;
|
||||
|
||||
16
src/u_init.c
16
src/u_init.c
@@ -991,9 +991,9 @@ register struct trobj *trop;
|
||||
*/
|
||||
obj = mkobj(trop->trclass, FALSE);
|
||||
otyp = obj->otyp;
|
||||
while (otyp == WAN_WISHING || otyp == icontext.nocreate
|
||||
|| otyp == icontext.nocreate2 || otyp == icontext.nocreate3
|
||||
|| otyp == icontext.nocreate4 || otyp == RIN_LEVITATION
|
||||
while (otyp == WAN_WISHING || otyp == iv.nocreate
|
||||
|| otyp == iv.nocreate2 || otyp == iv.nocreate3
|
||||
|| otyp == iv.nocreate4 || otyp == RIN_LEVITATION
|
||||
/* 'useless' items */
|
||||
|| otyp == POT_HALLUCINATION
|
||||
|| otyp == POT_ACID
|
||||
@@ -1035,16 +1035,16 @@ register struct trobj *trop;
|
||||
case WAN_POLYMORPH:
|
||||
case RIN_POLYMORPH:
|
||||
case POT_POLYMORPH:
|
||||
icontext.nocreate = RIN_POLYMORPH_CONTROL;
|
||||
iv.nocreate = RIN_POLYMORPH_CONTROL;
|
||||
break;
|
||||
case RIN_POLYMORPH_CONTROL:
|
||||
icontext.nocreate = RIN_POLYMORPH;
|
||||
icontext.nocreate2 = SPE_POLYMORPH;
|
||||
icontext.nocreate3 = POT_POLYMORPH;
|
||||
iv.nocreate = RIN_POLYMORPH;
|
||||
iv.nocreate2 = SPE_POLYMORPH;
|
||||
iv.nocreate3 = POT_POLYMORPH;
|
||||
}
|
||||
/* Don't have 2 of the same ring or spellbook */
|
||||
if (obj->oclass == RING_CLASS || obj->oclass == SPBOOK_CLASS)
|
||||
icontext.nocreate4 = otyp;
|
||||
iv.nocreate4 = otyp;
|
||||
}
|
||||
|
||||
if (urace.malenum != PM_HUMAN) {
|
||||
|
||||
11
src/uhitm.c
11
src/uhitm.c
@@ -26,9 +26,6 @@ STATIC_DCL boolean FDECL(shade_aware, (struct obj *));
|
||||
|
||||
extern boolean notonhead; /* for long worms */
|
||||
|
||||
/* Used to flag attacks caused by Stormbringer's maliciousness. */
|
||||
static boolean override_confirmation = FALSE;
|
||||
|
||||
#define PROJECTILE(obj) ((obj) && is_ammo(obj))
|
||||
|
||||
void
|
||||
@@ -201,7 +198,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
|
||||
&& !Stunned) {
|
||||
/* Intelligent chaotic weapons (Stormbringer) want blood */
|
||||
if (wep && wep->oartifact == ART_STORMBRINGER) {
|
||||
override_confirmation = TRUE;
|
||||
iv.override_confirmation = TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
if (canspotmon(mtmp)) {
|
||||
@@ -370,7 +367,7 @@ register struct monst *mtmp;
|
||||
|
||||
/* possibly set in attack_checks;
|
||||
examined in known_hitum, called via hitum or hmonas below */
|
||||
override_confirmation = FALSE;
|
||||
iv.override_confirmation = FALSE;
|
||||
/* attack_checks() used to use <u.ux+u.dx,u.uy+u.dy> directly, now
|
||||
it uses bhitpos instead; it might map an invisible monster there */
|
||||
bhitpos.x = u.ux + u.dx;
|
||||
@@ -451,7 +448,7 @@ int dieroll;
|
||||
{
|
||||
register boolean malive = TRUE;
|
||||
|
||||
if (override_confirmation) {
|
||||
if (iv.override_confirmation) {
|
||||
/* this may need to be generalized if weapons other than
|
||||
Stormbringer acquire similar anti-social behavior... */
|
||||
if (flags.verbose)
|
||||
@@ -604,7 +601,7 @@ struct attack *uattk;
|
||||
/* second attack for two-weapon combat; won't occur if Stormbringer
|
||||
overrode confirmation (assumes Stormbringer is primary weapon)
|
||||
or if the monster was killed or knocked to different location */
|
||||
if (u.twoweap && !override_confirmation && malive && m_at(x, y) == mon) {
|
||||
if (u.twoweap && !iv.override_confirmation && malive && m_at(x, y) == mon) {
|
||||
tmp = find_roll_to_hit(mon, uattk->aatyp, uswapwep, &attknum,
|
||||
&armorpenalty);
|
||||
dieroll = rnd(20);
|
||||
|
||||
36
src/weapon.c
36
src/weapon.c
@@ -387,8 +387,6 @@ static NEARDATA const int pwep[] = { HALBERD, BARDICHE, SPETUM,
|
||||
BEC_DE_CORBIN, FAUCHARD, PARTISAN,
|
||||
LANCE };
|
||||
|
||||
static struct obj *propellor;
|
||||
|
||||
/* select a ranged weapon for the monster */
|
||||
struct obj *
|
||||
select_rwep(mtmp)
|
||||
@@ -401,7 +399,7 @@ register struct monst *mtmp;
|
||||
|
||||
char mlet = mtmp->data->mlet;
|
||||
|
||||
propellor = &zeroobj;
|
||||
iv.propellor = &zeroobj;
|
||||
Oselect(EGG); /* cockatrice egg */
|
||||
if (mlet == S_KOP) /* pies are first choice for Kops */
|
||||
Oselect(CREAM_PIE);
|
||||
@@ -433,7 +431,7 @@ register struct monst *mtmp;
|
||||
|| !mon_hates_silver(mtmp))) {
|
||||
if ((otmp = oselect(mtmp, pwep[i])) != 0
|
||||
&& (otmp == mwep || !mweponly)) {
|
||||
propellor = otmp; /* force the monster to wield it */
|
||||
iv.propellor = otmp; /* force the monster to wield it */
|
||||
return otmp;
|
||||
}
|
||||
}
|
||||
@@ -454,41 +452,41 @@ register struct monst *mtmp;
|
||||
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
|
||||
if (otmp->oclass == GEM_CLASS
|
||||
&& (otmp->otyp != LOADSTONE || !otmp->cursed)) {
|
||||
propellor = m_carrying(mtmp, SLING);
|
||||
iv.propellor = m_carrying(mtmp, SLING);
|
||||
return otmp;
|
||||
}
|
||||
}
|
||||
|
||||
/* KMH -- This belongs here so darts will work */
|
||||
propellor = &zeroobj;
|
||||
iv.propellor = &zeroobj;
|
||||
|
||||
prop = (objects[rwep[i]]).oc_skill;
|
||||
if (prop < 0) {
|
||||
switch (-prop) {
|
||||
case P_BOW:
|
||||
propellor = (oselect(mtmp, YUMI));
|
||||
if (!propellor)
|
||||
propellor = (oselect(mtmp, ELVEN_BOW));
|
||||
if (!propellor)
|
||||
propellor = (oselect(mtmp, BOW));
|
||||
if (!propellor)
|
||||
propellor = (oselect(mtmp, ORCISH_BOW));
|
||||
iv.propellor = (oselect(mtmp, YUMI));
|
||||
if (!iv.propellor)
|
||||
iv.propellor = (oselect(mtmp, ELVEN_BOW));
|
||||
if (!iv.propellor)
|
||||
iv.propellor = (oselect(mtmp, BOW));
|
||||
if (!iv.propellor)
|
||||
iv.propellor = (oselect(mtmp, ORCISH_BOW));
|
||||
break;
|
||||
case P_SLING:
|
||||
propellor = (oselect(mtmp, SLING));
|
||||
iv.propellor = (oselect(mtmp, SLING));
|
||||
break;
|
||||
case P_CROSSBOW:
|
||||
propellor = (oselect(mtmp, CROSSBOW));
|
||||
iv.propellor = (oselect(mtmp, CROSSBOW));
|
||||
}
|
||||
if ((otmp = MON_WEP(mtmp)) && mwelded(otmp) && otmp != propellor
|
||||
if ((otmp = MON_WEP(mtmp)) && mwelded(otmp) && otmp != iv.propellor
|
||||
&& mtmp->weapon_check == NO_WEAPON_WANTED)
|
||||
propellor = 0;
|
||||
iv.propellor = 0;
|
||||
}
|
||||
/* propellor = obj, propellor to use
|
||||
* propellor = &zeroobj, doesn't need a propellor
|
||||
* propellor = 0, needed one and didn't have one
|
||||
*/
|
||||
if (propellor != 0) {
|
||||
if (iv.propellor != 0) {
|
||||
/* Note: cannot use m_carrying for loadstones, since it will
|
||||
* always select the first object of a type, and maybe the
|
||||
* monster is carrying two but only the first is unthrowable.
|
||||
@@ -635,7 +633,7 @@ register struct monst *mon;
|
||||
break;
|
||||
case NEED_RANGED_WEAPON:
|
||||
(void) select_rwep(mon);
|
||||
obj = propellor;
|
||||
obj = iv.propellor;
|
||||
break;
|
||||
case NEED_PICK_AXE:
|
||||
obj = m_carrying(mon, PICK_AXE);
|
||||
|
||||
26
src/zap.c
26
src/zap.c
@@ -12,14 +12,8 @@
|
||||
*/
|
||||
#define MAGIC_COOKIE 1000
|
||||
|
||||
static NEARDATA boolean obj_zapped;
|
||||
static NEARDATA int poly_zapped;
|
||||
|
||||
extern boolean notonhead; /* for long worms */
|
||||
|
||||
/* kludge to use mondied instead of killed */
|
||||
extern boolean m_using;
|
||||
|
||||
STATIC_DCL void FDECL(polyuse, (struct obj *, int, int));
|
||||
STATIC_DCL void FDECL(create_polymon, (struct obj *, int));
|
||||
STATIC_DCL int FDECL(stone_to_flesh_obj, (struct obj *));
|
||||
@@ -1366,13 +1360,13 @@ struct obj *obj;
|
||||
if (obj->otyp == SCR_MAIL)
|
||||
return;
|
||||
#endif
|
||||
obj_zapped = TRUE;
|
||||
iv.obj_zapped = TRUE;
|
||||
|
||||
if (poly_zapped < 0) {
|
||||
if (iv.poly_zapped < 0) {
|
||||
/* some may metamorphosize */
|
||||
for (i = obj->quan; i; i--)
|
||||
if (!rn2(Luck + 45)) {
|
||||
poly_zapped = objects[obj->otyp].oc_material;
|
||||
iv.poly_zapped = objects[obj->otyp].oc_material;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2071,7 +2065,7 @@ schar zz;
|
||||
learnwand(obj);
|
||||
}
|
||||
|
||||
poly_zapped = -1;
|
||||
iv.poly_zapped = -1;
|
||||
for (otmp = level.objects[tx][ty]; otmp; otmp = next_obj) {
|
||||
next_obj = otmp->nexthere;
|
||||
/* for zap downwards, don't hit object poly'd hero is hiding under */
|
||||
@@ -2081,8 +2075,8 @@ schar zz;
|
||||
|
||||
hitanything += (*fhito)(otmp, obj);
|
||||
}
|
||||
if (poly_zapped >= 0)
|
||||
create_polymon(level.objects[tx][ty], poly_zapped);
|
||||
if (iv.poly_zapped >= 0)
|
||||
create_polymon(level.objects[tx][ty], iv.poly_zapped);
|
||||
|
||||
return hitanything;
|
||||
}
|
||||
@@ -2956,16 +2950,16 @@ struct obj *obj; /* wand or spell */
|
||||
void
|
||||
zapsetup()
|
||||
{
|
||||
obj_zapped = FALSE;
|
||||
iv.obj_zapped = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
zapwrapup()
|
||||
{
|
||||
/* if do_osshock() set obj_zapped while polying, give a message now */
|
||||
if (obj_zapped)
|
||||
if (iv.obj_zapped)
|
||||
You_feel("shuddering vibrations.");
|
||||
obj_zapped = FALSE;
|
||||
iv.obj_zapped = FALSE;
|
||||
}
|
||||
|
||||
/* called for various wand and spell effects - M. Stephenson */
|
||||
@@ -5041,7 +5035,7 @@ int damage, tell;
|
||||
if (damage) {
|
||||
mtmp->mhp -= damage;
|
||||
if (DEADMONSTER(mtmp)) {
|
||||
if (m_using)
|
||||
if (iv.m_using)
|
||||
monkilled(mtmp, "", AD_RBRE);
|
||||
else
|
||||
killed(mtmp);
|
||||
|
||||
Reference in New Issue
Block a user