Instance variable work check-point.

This commit is contained in:
Bart House
2018-11-23 04:49:51 -08:00
parent 244a473a19
commit 8e316df117
17 changed files with 171 additions and 139 deletions

View File

@@ -1606,7 +1606,7 @@ int x,y;
{
return (isok(x, y)
&& (ACCESSIBLE(levl[x][y].typ) || Passes_walls)
&& is_valid_jump_pos(x, y, icontext.jumping_is_magic, FALSE));
&& is_valid_jump_pos(x, y, iv.jumping_is_magic, FALSE));
}
void
@@ -1720,7 +1720,7 @@ int magic; /* 0=Physical, otherwise skill level */
pline("Where do you want to jump?");
cc.x = u.ux;
cc.y = u.uy;
icontext.jumping_is_magic = magic;
iv.jumping_is_magic = magic;
getpos_sethilite(display_jump_positions, get_valid_jump_position);
if (getpos(&cc, TRUE, "the desired position") < 0)
return 0; /* user pressed ESC */
@@ -2917,8 +2917,8 @@ get_valid_polearm_position(x, y)
int x, y;
{
return (isok(x, y) && ACCESSIBLE(levl[x][y].typ)
&& distu(x, y) >= icontext.polearm_range_min
&& distu(x, y) <= icontext.polearm_range_max);
&& distu(x, y) >= iv.polearm_range_min
&& distu(x, y) <= iv.polearm_range_max);
}
void
@@ -2990,8 +2990,8 @@ struct obj *obj;
else
max_range = 8; /* (P_SKILL(typ) >= P_EXPERT) */
icontext.polearm_range_min = min_range;
icontext.polearm_range_max = max_range;
iv.polearm_range_min = min_range;
iv.polearm_range_max = max_range;
/* Prompt for a location */
pline(where_to_hit);

View File

@@ -844,15 +844,15 @@ int tmp;
if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
&& weap->attk.damn == 0 && weap->attk.damd == 0))
icontext.spec_dbon_applies = FALSE;
iv.spec_dbon_applies = FALSE;
else if (otmp->oartifact == ART_GRIMTOOTH)
/* Grimtooth has SPFX settings to warn against elves but we want its
damage bonus to apply to all targets, so bypass spec_applies() */
icontext.spec_dbon_applies = TRUE;
iv.spec_dbon_applies = TRUE;
else
icontext.spec_dbon_applies = spec_applies(weap, mon);
iv.spec_dbon_applies = spec_applies(weap, mon);
if (icontext.spec_dbon_applies)
if (iv.spec_dbon_applies)
return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
return 0;
}
@@ -976,14 +976,14 @@ char *hittee; /* target's name: "you" or mon_nam(mdef) */
scare_dieroll /= (1 << (mb->spe / 3));
/* if target successfully resisted the artifact damage bonus,
reduce overall likelihood of the assorted special effects */
if (!icontext.spec_dbon_applies)
if (!iv.spec_dbon_applies)
dieroll += 1;
/* might stun even when attempting a more severe effect, but
in that case it will only happen if the other effect fails;
extra damage will apply regardless; 3.4.1: sometimes might
just probe even when it hasn't been enchanted */
do_stun = (max(mb->spe, 0) < rn2(icontext.spec_dbon_applies ? 11 : 7));
do_stun = (max(mb->spe, 0) < rn2(iv.spec_dbon_applies ? 11 : 7));
/* the special effects also boost physical damage; increments are
generally cumulative, but since the stun effect is based on a
@@ -1182,12 +1182,12 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_FIRE, otmp)) {
if (realizes_damage)
pline_The("fiery blade %s %s%c",
!icontext.spec_dbon_applies
!iv.spec_dbon_applies
? "hits"
: (mdef->data == &mons[PM_WATER_ELEMENTAL])
? "vaporizes part of"
: "burns",
hittee, !icontext.spec_dbon_applies ? '.' : '!');
hittee, !iv.spec_dbon_applies ? '.' : '!');
if (!rn2(4))
(void) destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
if (!rn2(4))
@@ -1201,8 +1201,8 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_COLD, otmp)) {
if (realizes_damage)
pline_The("ice-cold blade %s %s%c",
!icontext.spec_dbon_applies ? "hits" : "freezes", hittee,
!icontext.spec_dbon_applies ? '.' : '!');
!iv.spec_dbon_applies ? "hits" : "freezes", hittee,
!iv.spec_dbon_applies ? '.' : '!');
if (!rn2(4))
(void) destroy_mitem(mdef, POTION_CLASS, AD_COLD);
return realizes_damage;
@@ -1210,9 +1210,9 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_ELEC, otmp)) {
if (realizes_damage)
pline_The("massive hammer hits%s %s%c",
!icontext.spec_dbon_applies ? "" : "! Lightning strikes",
hittee, !icontext.spec_dbon_applies ? '.' : '!');
if (icontext.spec_dbon_applies)
!iv.spec_dbon_applies ? "" : "! Lightning strikes",
hittee, !iv.spec_dbon_applies ? '.' : '!');
if (iv.spec_dbon_applies)
wake_nearto(mdef->mx, mdef->my, 4 * 4);
if (!rn2(5))
(void) destroy_mitem(mdef, RING_CLASS, AD_ELEC);
@@ -1223,10 +1223,10 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_MAGM, otmp)) {
if (realizes_damage)
pline_The("imaginary widget hits%s %s%c",
!icontext.spec_dbon_applies
!iv.spec_dbon_applies
? ""
: "! A hail of magic missiles strikes",
hittee, !icontext.spec_dbon_applies ? '.' : '!');
hittee, !iv.spec_dbon_applies ? '.' : '!');
return realizes_damage;
}
@@ -1235,7 +1235,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
return Mb_hit(magr, mdef, otmp, dmgptr, dieroll, vis, hittee);
}
if (!icontext.spec_dbon_applies) {
if (!iv.spec_dbon_applies) {
/* since damage bonus didn't apply, nothing more to do;
no further attacks have side-effects on inventory */
return FALSE;

View File

@@ -64,7 +64,7 @@ do_statusline1()
Strcpy(nb = eos(nb), rank());
Sprintf(nb = eos(nb), " ");
i = icontext.mrank_sz + 15;
i = iv.mrank_sz + 15;
j = (int) ((nb + 2) - newbot1); /* strlen(newbot1) but less computation */
if ((i - j) > 0)
Sprintf(nb = eos(nb), "%*s", i - j, " "); /* pad with spaces */
@@ -345,7 +345,7 @@ max_rank_sz()
if (urole.rank[i].f && (r = strlen(urole.rank[i].f)) > maxr)
maxr = r;
}
icontext.mrank_sz = maxr;
iv.mrank_sz = maxr;
return;
}

View File

@@ -325,26 +325,51 @@ decl_init()
return;
}
const struct instance_context icontext_initial_state = {
0, /* oldcap - last encumberance in pickup.c */
0, /* petname_used - dog.c */
0, /* jumping_is_magic - apply.c */
-1, /* polearm_range_min - apply.c */
-1, /* polearm_range_max - apply.c */
0, /* spec_dbon_applies - artifact.c */
0, /* mrank_sz - botl.c */
STRANGE_OBJECT, /* nocreate - ini_inv() in u_init.c */
STRANGE_OBJECT, /* nocreate2 - ini_inv() in u_init.c */
STRANGE_OBJECT, /* nocreate3 - ini_inv() in u_init.c */
STRANGE_OBJECT, /* nocreate4 - ini_inv() in u_init.c */
#define UNDEFINED { 0 } /* move to hack.h if we are keeping */
#define UNDEFINED_PTR NULL /* move to hack.h if we are keeping */
#define IVMAGIC 0xdeadbeef
const struct instance_variables iv_init = {
/* apply.c */
0, /* jumping_is_magic */
-1, /* polearm_range_min */
-1, /* polearm_range_max */
/* artifact.c */
0, /* spec_dbon_applies */
/* botl.c */
0, /* mrank_sz */
/* dog.c */
0, /* petname_used */
/* mused.c */
FALSE, /* m_using */
/* pickup.c */
0, /* oldcap */
/* trap.c */
0, /* force_mintrap */
/* u_init.c */
STRANGE_OBJECT, /* nocreate */
STRANGE_OBJECT, /* nocreate2 */
STRANGE_OBJECT, /* nocreate3 */
STRANGE_OBJECT, /* nocreate4 */
/* uhitm.c */
UNDEFINED, /* override_confirmation */
/* weapon.c */
UNDEFINED_PTR, /* propellor */
/* zap.c */
UNDEFINED, /* poly_zap */
UNDEFINED, /* obj_zapped */
IVMAGIC /* used to validate that structure layout has been preserved */
};
struct instance_context icontext;
struct instance_variables iv;
void
icontext_init()
instance_variable_init()
{
icontext = icontext_initial_state;
iv = iv_init;
nhassert(iv_init.magic == IVMAGIC);
sfcap = default_sfinfo;
sfrestinfo = default_sfinfo;

View File

@@ -197,7 +197,7 @@ makedog()
put_saddle_on_mon(otmp, mtmp);
}
if (!icontext.petname_used++ && *petname)
if (!iv.petname_used++ && *petname)
mtmp = christen_monst(mtmp, petname);
initedog(mtmp);

View File

@@ -8,8 +8,6 @@
#include "hack.h"
boolean m_using = FALSE;
/* Let monsters use magic items. Arbitrary assumptions: Monsters only use
* scrolls when they can see, monsters know when wands have 0 charges,
* monsters cannot recognize if items are cursed are not, monsters which
@@ -670,12 +668,12 @@ struct monst *mtmp;
zap_oseen = oseen;
mzapmsg(mtmp, otmp, FALSE);
otmp->spe--;
m_using = TRUE;
iv.m_using = TRUE;
mbhit(mtmp, rn1(8, 6), mbhitm, bhito, otmp);
/* monster learns that teleportation isn't useful here */
if (level.flags.noteleport)
mtmp->mtrapseen |= (1 << (TELEP_TRAP - 1));
m_using = FALSE;
iv.m_using = FALSE;
return 2;
case MUSE_SCR_TELEPORTATION: {
int obj_is_cursed = otmp->cursed;
@@ -1399,11 +1397,11 @@ struct monst *mtmp;
otmp->spe--;
if (oseen)
makeknown(otmp->otyp);
m_using = TRUE;
iv.m_using = TRUE;
buzz((int) (-30 - (otmp->otyp - WAN_MAGIC_MISSILE)),
(otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6, mtmp->mx, mtmp->my,
sgn(mtmp->mux - mtmp->mx), sgn(mtmp->muy - mtmp->my));
m_using = FALSE;
iv.m_using = FALSE;
return (DEADMONSTER(mtmp)) ? 1 : 2;
case MUSE_FIRE_HORN:
case MUSE_FROST_HORN:
@@ -1413,20 +1411,20 @@ struct monst *mtmp;
} else
You_hear("a horn being played.");
otmp->spe--;
m_using = TRUE;
iv.m_using = TRUE;
buzz(-30 - ((otmp->otyp == FROST_HORN) ? AD_COLD - 1 : AD_FIRE - 1),
rn1(6, 6), mtmp->mx, mtmp->my, sgn(mtmp->mux - mtmp->mx),
sgn(mtmp->muy - mtmp->my));
m_using = FALSE;
iv.m_using = FALSE;
return (DEADMONSTER(mtmp)) ? 1 : 2;
case MUSE_WAN_TELEPORTATION:
case MUSE_WAN_STRIKING:
zap_oseen = oseen;
mzapmsg(mtmp, otmp, FALSE);
otmp->spe--;
m_using = TRUE;
iv.m_using = TRUE;
mbhit(mtmp, rn1(8, 6), mbhitm, bhito, otmp);
m_using = FALSE;
iv.m_using = FALSE;
return 2;
case MUSE_SCR_EARTH: {
/* TODO: handle steeds */

View File

@@ -1558,7 +1558,7 @@ encumber_msg()
{
int newcap = near_capacity();
if (icontext.oldcap < newcap) {
if (iv.oldcap < newcap) {
switch (newcap) {
case 1:
Your("movements are slowed slightly because of your load.");
@@ -1576,7 +1576,7 @@ encumber_msg()
break;
}
context.botl = 1;
} else if (icontext.oldcap > newcap) {
} else if (iv.oldcap > newcap) {
switch (newcap) {
case 0:
Your("movements are now unencumbered.");
@@ -1595,7 +1595,7 @@ encumber_msg()
context.botl = 1;
}
icontext.oldcap = newcap;
iv.oldcap = newcap;
return newcap;
}

View File

@@ -899,7 +899,7 @@ register int fd;
#ifdef MFLOPPY
gameDiskPrompt();
#endif
max_rank_sz(); /* to recompute icontext.mrank_sz (botl.c) */
max_rank_sz(); /* to recompute iv.mrank_sz (botl.c) */
/* take care of iron ball & chain */
for (otmp = fobj; otmp; otmp = otmp->nobj)
if (otmp->owornmask)

View File

@@ -39,9 +39,6 @@ STATIC_DCL boolean FDECL(thitm, (int, struct monst *, struct obj *, int,
BOOLEAN_P));
STATIC_DCL void NDECL(maybe_finish_sokoban);
/* mintrap() should take a flags argument, but for time being we use this */
STATIC_VAR int force_mintrap = 0;
STATIC_VAR const char *const a_your[2] = { "a", "your" };
STATIC_VAR const char *const A_Your[2] = { "A", "Your" };
STATIC_VAR const char tower_of_flame[] = "tower of flame";
@@ -2163,7 +2160,7 @@ register struct monst *mtmp;
} else {
register int tt = trap->ttyp;
boolean in_sight, tear_web, see_it,
inescapable = force_mintrap || ((tt == HOLE || tt == PIT)
inescapable = iv.force_mintrap || ((tt == HOLE || tt == PIT)
&& Sokoban && !trap->madeby_u);
const char *fallverb;
@@ -2279,7 +2276,7 @@ register struct monst *mtmp;
|| mptr == &mons[PM_BUGBEAR])
You_hear("the roaring of an angry bear!");
}
} else if (force_mintrap) {
} else if (iv.force_mintrap) {
if (in_sight) {
pline("%s evades %s bear trap!", Monnam(mtmp),
a_your[trap->madeby_u]);
@@ -2428,7 +2425,7 @@ register struct monst *mtmp;
if (is_flyer(mptr) || is_floater(mptr)
|| (mtmp->wormno && count_wsegs(mtmp) > 5)
|| is_clinger(mptr)) {
if (force_mintrap && !Sokoban) {
if (iv.force_mintrap && !Sokoban) {
/* openfallingtrap; not inescapable here */
if (in_sight) {
seetrap(trap);
@@ -2465,7 +2462,7 @@ register struct monst *mtmp;
if (is_flyer(mptr) || is_floater(mptr) || mptr == &mons[PM_WUMPUS]
|| (mtmp->wormno && count_wsegs(mtmp) > 5)
|| mptr->msize >= MZ_HUGE) {
if (force_mintrap && !Sokoban) {
if (iv.force_mintrap && !Sokoban) {
/* openfallingtrap; not inescapable here */
if (in_sight) {
seetrap(trap);
@@ -2554,7 +2551,7 @@ register struct monst *mtmp;
a_your[trap->madeby_u]);
deltrap(trap);
newsym(mtmp->mx, mtmp->my);
} else if (force_mintrap && !mtmp->mtrapped) {
} else if (iv.force_mintrap && !mtmp->mtrapped) {
if (in_sight) {
pline("%s avoids %s spider web!", Monnam(mtmp),
a_your[trap->madeby_u]);
@@ -4689,9 +4686,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
/* dotrap calls mintrap when mounted hero encounters a web */
if (u.usteed)
dotrapflags |= NOWEBMSG;
++force_mintrap;
++iv.force_mintrap;
dotrap(t, dotrapflags);
--force_mintrap;
--iv.force_mintrap;
result = (u.utrap != 0);
} else {
if (mon->mtrapped)
@@ -4699,9 +4696,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
/* you notice it if you see the trap close/tremble/whatever
or if you sense the monster who becomes trapped */
*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
++force_mintrap;
++iv.force_mintrap;
result = (mintrap(mon) != 0);
--force_mintrap;
--iv.force_mintrap;
}
return result;
}
@@ -4742,9 +4739,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
/* monster will be angered; mintrap doesn't handle that */
wakeup(mon, TRUE);
++force_mintrap;
++iv.force_mintrap;
result = (mintrap(mon) != 0);
--force_mintrap;
--iv.force_mintrap;
/* mon might now be on the migrating monsters list */
}
return result;

View File

@@ -991,9 +991,9 @@ register struct trobj *trop;
*/
obj = mkobj(trop->trclass, FALSE);
otyp = obj->otyp;
while (otyp == WAN_WISHING || otyp == icontext.nocreate
|| otyp == icontext.nocreate2 || otyp == icontext.nocreate3
|| otyp == icontext.nocreate4 || otyp == RIN_LEVITATION
while (otyp == WAN_WISHING || otyp == iv.nocreate
|| otyp == iv.nocreate2 || otyp == iv.nocreate3
|| otyp == iv.nocreate4 || otyp == RIN_LEVITATION
/* 'useless' items */
|| otyp == POT_HALLUCINATION
|| otyp == POT_ACID
@@ -1035,16 +1035,16 @@ register struct trobj *trop;
case WAN_POLYMORPH:
case RIN_POLYMORPH:
case POT_POLYMORPH:
icontext.nocreate = RIN_POLYMORPH_CONTROL;
iv.nocreate = RIN_POLYMORPH_CONTROL;
break;
case RIN_POLYMORPH_CONTROL:
icontext.nocreate = RIN_POLYMORPH;
icontext.nocreate2 = SPE_POLYMORPH;
icontext.nocreate3 = POT_POLYMORPH;
iv.nocreate = RIN_POLYMORPH;
iv.nocreate2 = SPE_POLYMORPH;
iv.nocreate3 = POT_POLYMORPH;
}
/* Don't have 2 of the same ring or spellbook */
if (obj->oclass == RING_CLASS || obj->oclass == SPBOOK_CLASS)
icontext.nocreate4 = otyp;
iv.nocreate4 = otyp;
}
if (urace.malenum != PM_HUMAN) {

View File

@@ -26,9 +26,6 @@ STATIC_DCL boolean FDECL(shade_aware, (struct obj *));
extern boolean notonhead; /* for long worms */
/* Used to flag attacks caused by Stormbringer's maliciousness. */
static boolean override_confirmation = FALSE;
#define PROJECTILE(obj) ((obj) && is_ammo(obj))
void
@@ -201,7 +198,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
&& !Stunned) {
/* Intelligent chaotic weapons (Stormbringer) want blood */
if (wep && wep->oartifact == ART_STORMBRINGER) {
override_confirmation = TRUE;
iv.override_confirmation = TRUE;
return FALSE;
}
if (canspotmon(mtmp)) {
@@ -370,7 +367,7 @@ register struct monst *mtmp;
/* possibly set in attack_checks;
examined in known_hitum, called via hitum or hmonas below */
override_confirmation = FALSE;
iv.override_confirmation = FALSE;
/* attack_checks() used to use <u.ux+u.dx,u.uy+u.dy> directly, now
it uses bhitpos instead; it might map an invisible monster there */
bhitpos.x = u.ux + u.dx;
@@ -451,7 +448,7 @@ int dieroll;
{
register boolean malive = TRUE;
if (override_confirmation) {
if (iv.override_confirmation) {
/* this may need to be generalized if weapons other than
Stormbringer acquire similar anti-social behavior... */
if (flags.verbose)
@@ -604,7 +601,7 @@ struct attack *uattk;
/* second attack for two-weapon combat; won't occur if Stormbringer
overrode confirmation (assumes Stormbringer is primary weapon)
or if the monster was killed or knocked to different location */
if (u.twoweap && !override_confirmation && malive && m_at(x, y) == mon) {
if (u.twoweap && !iv.override_confirmation && malive && m_at(x, y) == mon) {
tmp = find_roll_to_hit(mon, uattk->aatyp, uswapwep, &attknum,
&armorpenalty);
dieroll = rnd(20);

View File

@@ -387,8 +387,6 @@ static NEARDATA const int pwep[] = { HALBERD, BARDICHE, SPETUM,
BEC_DE_CORBIN, FAUCHARD, PARTISAN,
LANCE };
static struct obj *propellor;
/* select a ranged weapon for the monster */
struct obj *
select_rwep(mtmp)
@@ -401,7 +399,7 @@ register struct monst *mtmp;
char mlet = mtmp->data->mlet;
propellor = &zeroobj;
iv.propellor = &zeroobj;
Oselect(EGG); /* cockatrice egg */
if (mlet == S_KOP) /* pies are first choice for Kops */
Oselect(CREAM_PIE);
@@ -433,7 +431,7 @@ register struct monst *mtmp;
|| !mon_hates_silver(mtmp))) {
if ((otmp = oselect(mtmp, pwep[i])) != 0
&& (otmp == mwep || !mweponly)) {
propellor = otmp; /* force the monster to wield it */
iv.propellor = otmp; /* force the monster to wield it */
return otmp;
}
}
@@ -454,41 +452,41 @@ register struct monst *mtmp;
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
if (otmp->oclass == GEM_CLASS
&& (otmp->otyp != LOADSTONE || !otmp->cursed)) {
propellor = m_carrying(mtmp, SLING);
iv.propellor = m_carrying(mtmp, SLING);
return otmp;
}
}
/* KMH -- This belongs here so darts will work */
propellor = &zeroobj;
iv.propellor = &zeroobj;
prop = (objects[rwep[i]]).oc_skill;
if (prop < 0) {
switch (-prop) {
case P_BOW:
propellor = (oselect(mtmp, YUMI));
if (!propellor)
propellor = (oselect(mtmp, ELVEN_BOW));
if (!propellor)
propellor = (oselect(mtmp, BOW));
if (!propellor)
propellor = (oselect(mtmp, ORCISH_BOW));
iv.propellor = (oselect(mtmp, YUMI));
if (!iv.propellor)
iv.propellor = (oselect(mtmp, ELVEN_BOW));
if (!iv.propellor)
iv.propellor = (oselect(mtmp, BOW));
if (!iv.propellor)
iv.propellor = (oselect(mtmp, ORCISH_BOW));
break;
case P_SLING:
propellor = (oselect(mtmp, SLING));
iv.propellor = (oselect(mtmp, SLING));
break;
case P_CROSSBOW:
propellor = (oselect(mtmp, CROSSBOW));
iv.propellor = (oselect(mtmp, CROSSBOW));
}
if ((otmp = MON_WEP(mtmp)) && mwelded(otmp) && otmp != propellor
if ((otmp = MON_WEP(mtmp)) && mwelded(otmp) && otmp != iv.propellor
&& mtmp->weapon_check == NO_WEAPON_WANTED)
propellor = 0;
iv.propellor = 0;
}
/* propellor = obj, propellor to use
* propellor = &zeroobj, doesn't need a propellor
* propellor = 0, needed one and didn't have one
*/
if (propellor != 0) {
if (iv.propellor != 0) {
/* Note: cannot use m_carrying for loadstones, since it will
* always select the first object of a type, and maybe the
* monster is carrying two but only the first is unthrowable.
@@ -635,7 +633,7 @@ register struct monst *mon;
break;
case NEED_RANGED_WEAPON:
(void) select_rwep(mon);
obj = propellor;
obj = iv.propellor;
break;
case NEED_PICK_AXE:
obj = m_carrying(mon, PICK_AXE);

View File

@@ -12,14 +12,8 @@
*/
#define MAGIC_COOKIE 1000
static NEARDATA boolean obj_zapped;
static NEARDATA int poly_zapped;
extern boolean notonhead; /* for long worms */
/* kludge to use mondied instead of killed */
extern boolean m_using;
STATIC_DCL void FDECL(polyuse, (struct obj *, int, int));
STATIC_DCL void FDECL(create_polymon, (struct obj *, int));
STATIC_DCL int FDECL(stone_to_flesh_obj, (struct obj *));
@@ -1366,13 +1360,13 @@ struct obj *obj;
if (obj->otyp == SCR_MAIL)
return;
#endif
obj_zapped = TRUE;
iv.obj_zapped = TRUE;
if (poly_zapped < 0) {
if (iv.poly_zapped < 0) {
/* some may metamorphosize */
for (i = obj->quan; i; i--)
if (!rn2(Luck + 45)) {
poly_zapped = objects[obj->otyp].oc_material;
iv.poly_zapped = objects[obj->otyp].oc_material;
break;
}
}
@@ -2071,7 +2065,7 @@ schar zz;
learnwand(obj);
}
poly_zapped = -1;
iv.poly_zapped = -1;
for (otmp = level.objects[tx][ty]; otmp; otmp = next_obj) {
next_obj = otmp->nexthere;
/* for zap downwards, don't hit object poly'd hero is hiding under */
@@ -2081,8 +2075,8 @@ schar zz;
hitanything += (*fhito)(otmp, obj);
}
if (poly_zapped >= 0)
create_polymon(level.objects[tx][ty], poly_zapped);
if (iv.poly_zapped >= 0)
create_polymon(level.objects[tx][ty], iv.poly_zapped);
return hitanything;
}
@@ -2956,16 +2950,16 @@ struct obj *obj; /* wand or spell */
void
zapsetup()
{
obj_zapped = FALSE;
iv.obj_zapped = FALSE;
}
void
zapwrapup()
{
/* if do_osshock() set obj_zapped while polying, give a message now */
if (obj_zapped)
if (iv.obj_zapped)
You_feel("shuddering vibrations.");
obj_zapped = FALSE;
iv.obj_zapped = FALSE;
}
/* called for various wand and spell effects - M. Stephenson */
@@ -5041,7 +5035,7 @@ int damage, tell;
if (damage) {
mtmp->mhp -= damage;
if (DEADMONSTER(mtmp)) {
if (m_using)
if (iv.m_using)
monkilled(mtmp, "", AD_RBRE);
else
killed(mtmp);