Fix subroom doors

Doors weren't getting added to the correct subrooms in certain cases.

Also fix one of the themerooms, because doors have to be added
after subrooms; there was a possibility of no door to the subroom(s)
in that themeroom, because the subrooms overwrote the doors in
the parent room.

Test case for the subroom doors:

Large room, with a medium subroom, with a tiny subroom inside that.
The doors go from outermost room <-> tiny innermost room <-> middle room.

des.room({ type = "ordinary", x = 1, y = 1, w = 10, h = 10,
   contents = function()
      des.room({ type = "ordinary", w = 6, h = 6, x = 2, y = 2,
         contents = function()
            des.room({ type = "ordinary", w = 2, h = 2, x = 0, y = 0,
               contents = function()
                  des.door({ state="random", wall="south", pos = 1 });
               end
            });
            des.door({ state="random", wall="north", pos = 1 });
         end
      });
   end
});

Before this fix:

ROOM: ndoors:1, subrooms:1
  SUBROOM: ndoors:1, subrooms:1
    SUBROOM: ndoors:1, subrooms:0

after this fix:

ROOM: ndoors:1, subrooms:1
  SUBROOM: ndoors:1, subrooms:1
    SUBROOM: ndoors:2, subrooms:0
This commit is contained in:
Pasi Kallinen
2023-03-07 09:43:39 +02:00
parent f0e88bbc68
commit 8e6cf385b1
3 changed files with 11 additions and 4 deletions

View File

@@ -235,10 +235,6 @@ themerooms = {
local hei = math.random(math.floor(rm.height / 2), rm.height - 2);
des.room({ type = "ordinary", w = wid,h = hei, filled = 1,
contents = function()
des.door({ state="random", wall="all" });
if (percent(15)) then
des.door({ state="random", wall="all" });
end
if (percent(90)) then
des.room({ type = "ordinary", filled = 1,
contents = function()
@@ -249,6 +245,10 @@ themerooms = {
end
});
end
des.door({ state="random", wall="all" });
if (percent(15)) then
des.door({ state="random", wall="all" });
end
end
});
end