Use u_at macro
This commit is contained in:
@@ -1757,7 +1757,7 @@ seffect_fire(struct obj **sobjp)
|
||||
cc.y = u.uy;
|
||||
}
|
||||
}
|
||||
if (cc.x == u.ux && cc.y == u.uy) {
|
||||
if (u_at(cc.x, cc.y)) {
|
||||
pline_The("scroll erupts in a tower of flame!");
|
||||
iflags.last_msg = PLNMSG_TOWER_OF_FLAME; /* for explode() */
|
||||
burn_away_slime();
|
||||
|
||||
Reference in New Issue
Block a user