From 8ec84ea7ffb5fed7f3c2ebe5f33b7a417829e225 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Sun, 22 Jan 2023 13:03:10 +0200 Subject: [PATCH] Higher chance of demon gating in Gehennom --- doc/fixes3-7-0.txt | 1 + src/mhitu.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 73479ac16..43c24d646 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1090,6 +1090,7 @@ allow setting per-level "temperature": hot, cold, or temperate, currently digging is noisy polymorphing into fire elemental allows you eat flammable items hitting sleeping monsters will cause them to wake up noisily +demon gating happens more in Gehennom and less outside it Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/mhitu.c b/src/mhitu.c index b69154b1a..a7158cd5d 100644 --- a/src/mhitu.c +++ b/src/mhitu.c @@ -845,7 +845,7 @@ summonmu(struct monst *mtmp, boolean youseeit) if (is_demon(mdat)) { if (mdat != &mons[PM_BALROG] && mdat != &mons[PM_AMOROUS_DEMON]) { - if (!rn2(13)) + if (!rn2(Inhell ? 10 : 16)) (void) msummon(mtmp); } return; /* no such thing as a demon were creature, so we're done */