#terrain (trunk only)

I've been using this for a while; it is occasionally handy.  #terrain
is a new wizard mode command which brings up a text display where the map
topology is revealed, similar to the obscure #wmode command but showing
different information.  Also, #wmode has been tweaked a little so as to
actually overlay the tty-mode map exactly, rather than being off by one
line and one column.  (That shouldn't really matter for other windowing
schemes where the map and a text rendition of it aren't very likely to
have a given location be displayed at the exact same screen position.)

     The line of formatted flags info below the terrain display probably
belongs in a separate debugging command altogether where it wouldn't have
to be displayed in such a terse fashion.
This commit is contained in:
nethack.rankin
2006-04-01 05:48:55 +00:00
parent f94b832fc9
commit 8ed2748d52
3 changed files with 117 additions and 3 deletions

View File

@@ -17,6 +17,7 @@ Debug-Mode Quick Reference:
#polyself == polymorph self
#seenv == show seen vectors
#stats == show memory statistics
#terrain == show map topology
#timeout == look at timeout queue
#vision == show vision array
#wmode == show wall modes