polyself changes (trunk only)
Several polymorph tweaks, most dealing with specifying form under
polymorph control or for wizard #polyself:
1) allow "were<critter>" and "human were<critter>" for your type of
<critter> when you're inflicted with lycanthropy; now you'll toggle
shape rather than be told "you cannot polymorph into that".
2) allow your own role; now you'll become a new man (or whatever race)
rather than get "you can't".
3) allow "human" to force a new man (or whatever) regardless of race.
No change for human characters, but elves, dwarves, and such can now
use either their own race or "human". (They never become humans.)
4) for wizard #polyself only, override the 20% chance of becoming a new
man instead of taking on the selected form. (This implicitly prevents
the annoying "your new form isn't healthy enough to survive" death
since your experience level won't drop below 1.)
5) remove a redundant drowning check in polyself(); it's already handled
in polymon() and polyman(for newman()) via spoteffects().
This also gets rid of an old use of 0 as not-a-valid-monster (not
responisble for any bugs though since giant ants aren't lycanthropes).
This commit is contained in:
@@ -235,19 +235,19 @@ polyself(psflags)
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int psflags;
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{
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char buf[BUFSZ];
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int old_light, new_light;
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int mntmp = NON_PM;
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int tries=0;
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boolean forcecontrol = (psflags == 1);
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boolean monsterpoly = (psflags == 2);
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boolean draconian = (uarm &&
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uarm->otyp >= GRAY_DRAGON_SCALE_MAIL &&
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uarm->otyp <= YELLOW_DRAGON_SCALES);
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boolean iswere = (u.ulycn >= LOW_PM || is_were(youmonst.data));
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boolean isvamp = (youmonst.data->mlet == S_VAMPIRE);
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boolean was_floating = (Levitation || Flying);
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int old_light, new_light, mntmp, tries;
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boolean forcecontrol = (psflags == 1),
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monsterpoly = (psflags == 2),
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draconian = (uarm && Is_dragon_armor(uarm)),
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iswere = (u.ulycn >= LOW_PM || is_were(youmonst.data)),
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isvamp = (youmonst.data->mlet == S_VAMPIRE);
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if(!Polymorph_control && !forcecontrol && !draconian && !iswere && !isvamp) {
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if (Unchanging) {
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pline("You fail to transform!");
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return;
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}
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if (!Polymorph_control && !forcecontrol &&
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!draconian && !iswere && !isvamp) {
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if (rn2(20) > ACURR(A_CON)) {
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You(shudder_for_moment);
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losehp(rnd(30), "system shock", KILLED_BY_AN);
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@@ -256,18 +256,27 @@ int psflags;
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}
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}
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old_light = Upolyd ? emits_light(youmonst.data) : 0;
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mntmp = NON_PM;
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if ((Polymorph_control || forcecontrol) && !monsterpoly) {
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tries = 0;
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do {
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getlin("Become what kind of monster? [type the name]",
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buf);
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mntmp = name_to_mon(buf);
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if (mntmp < LOW_PM)
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pline("I've never heard of such monsters.");
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else if (u.ulycn && (mntmp == u.ulycn ||
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mntmp == counter_were(u.ulycn)))
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goto do_shift;
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/* Note: humans are illegal as monsters, but an
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* illegal monster forces newman(), which is what we
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* want if they specified a human.... */
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else if (!polyok(&mons[mntmp]) && !your_race(&mons[mntmp]))
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else if (!polyok(&mons[mntmp]) &&
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!(mntmp == PM_HUMAN ||
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your_race(&mons[mntmp]) ||
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mntmp == urole.malenum ||
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mntmp == urole.femalenum))
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You("cannot polymorph into that.");
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else break;
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} while(++tries < 5);
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@@ -279,7 +288,7 @@ int psflags;
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} else if (draconian || iswere || isvamp) {
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/* special changes that don't require polyok() */
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if (draconian) {
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do_merge:
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do_merge:
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mntmp = armor_to_dragon(uarm->otyp);
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if (!(mvitals[mntmp].mvflags & G_GENOD)) {
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/* allow G_EXTINCT */
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@@ -290,6 +299,7 @@ int psflags;
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uskin->owornmask |= I_SPECIAL;
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}
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} else if (iswere) {
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do_shift:
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if (is_were(youmonst.data))
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mntmp = PM_HUMAN; /* Illegal; force newman() */
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else
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@@ -323,33 +333,32 @@ int psflags;
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do {
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/* randomly pick an "ordinary" monster */
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mntmp = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
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} while((!polyok(&mons[mntmp]) || is_placeholder(&mons[mntmp]))
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&& tries++ < 200);
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if (polyok(&mons[mntmp]) &&
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!is_placeholder(&mons[mntmp])) break;
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} while (++tries < 200);
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}
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/* The below polyok() fails either if everything is genocided, or if
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* we deliberately chose something illegal to force newman().
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*/
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if (!polyok(&mons[mntmp]) || !rn2(5) || your_race(&mons[mntmp]))
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if (!polyok(&mons[mntmp]) ||
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(!forcecontrol && !rn2(5)) || your_race(&mons[mntmp])) {
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newman();
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else if(!polymon(mntmp)) return;
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if (!uarmg) selftouch("No longer petrify-resistant, you");
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} else if (!polymon(mntmp)) {
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return; /* failed to change */
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}
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made_change:
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if (!uarmg) selftouch("No longer petrify-resistant, you");
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new_light = Upolyd ? emits_light(youmonst.data) : 0;
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if (new_light == 1) ++new_light; /* otherwise it's undetectable */
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if (old_light != new_light) {
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if (old_light)
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del_light_source(LS_MONSTER, (genericptr_t)&youmonst);
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if (new_light == 1) ++new_light; /* otherwise it's undetectable */
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if (new_light)
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new_light_source(u.ux, u.uy, new_light,
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LS_MONSTER, (genericptr_t)&youmonst);
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}
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if (is_pool(u.ux,u.uy) && was_floating && !(Levitation || Flying) &&
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!breathless(youmonst.data) && !amphibious(youmonst.data) &&
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!Swimming)
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(void) drown();
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}
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/* (try to) make a mntmp monster out of the player */
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