Use TRUE or FALSE for booleans
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@@ -880,7 +880,7 @@ panic VA_DECL(const char *, str)
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if (soundprocs.sound_exit_nhsound)
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(*soundprocs.sound_exit_nhsound)("panic");
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exit_nhwindows((char *) 0);
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iflags.window_inited = 0; /* they're gone; force raw_print()ing */
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iflags.window_inited = FALSE; /* they're gone; force raw_print()ing */
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}
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raw_print(gp.program_state.gameover
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@@ -1611,7 +1611,7 @@ really_done(int how)
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done_stopprint++;
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#endif
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/* render vision subsystem inoperative */
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iflags.vision_inited = 0;
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iflags.vision_inited = FALSE;
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/* maybe use up active invent item(s), place thrown/kicked missile,
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deal with ball and chain possibly being temporarily off the map */
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@@ -1839,7 +1839,7 @@ really_done(int how)
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if (WIN_INVEN != WIN_ERR) {
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destroy_nhwindow(WIN_INVEN), WIN_INVEN = WIN_ERR;
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/* precaution in case any late update_inventory() calls occur */
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iflags.perm_invent = 0;
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iflags.perm_invent = FALSE;
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}
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display_nhwindow(WIN_MESSAGE, TRUE);
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destroy_nhwindow(WIN_MAP), WIN_MAP = WIN_ERR;
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