formatting: tile.c
A while back I changed tilemap.c to clean up the formatting of generated tile.c. This is a smaller change to revise the layout of its big array.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 tilemap.c $NHDT-Date: 1524689272 2018/04/25 20:47:52 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.33 $ */
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/* NetHack 3.6 tilemap.c $NHDT-Date: 1542501042 2018/11/18 00:30:42 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.35 $ */
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/* Copyright (c) 2016 by Michael Allison */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -497,9 +497,11 @@ main()
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Fprintf(ofp, "\nshort glyph2tile[MAX_GLYPH] = {\n");
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for (i = 0; i < MAX_GLYPH; i++) {
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Fprintf(ofp, "%2d,%c", tilemap[i], (i % 12) ? ' ' : '\n');
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Fprintf(ofp, " %4d,", tilemap[i]);
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if ((i % 12) == 11 || i == MAX_GLYPH - 1)
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Fprintf(ofp, "\n");
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}
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Fprintf(ofp, "\n};\n");
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Fprintf(ofp, "};\n");
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process_substitutions(ofp);
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