formatting: tile.c

A while back I changed tilemap.c to clean up the formatting of
generated tile.c.  This is a smaller change to revise the layout
of its big array.
This commit is contained in:
PatR
2018-11-17 16:31:22 -08:00
parent fecef470e0
commit 8f4c2d2a82

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 tilemap.c $NHDT-Date: 1524689272 2018/04/25 20:47:52 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.33 $ */
/* NetHack 3.6 tilemap.c $NHDT-Date: 1542501042 2018/11/18 00:30:42 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.35 $ */
/* Copyright (c) 2016 by Michael Allison */
/* NetHack may be freely redistributed. See license for details. */
@@ -497,9 +497,11 @@ main()
Fprintf(ofp, "\nshort glyph2tile[MAX_GLYPH] = {\n");
for (i = 0; i < MAX_GLYPH; i++) {
Fprintf(ofp, "%2d,%c", tilemap[i], (i % 12) ? ' ' : '\n');
Fprintf(ofp, " %4d,", tilemap[i]);
if ((i % 12) == 11 || i == MAX_GLYPH - 1)
Fprintf(ofp, "\n");
}
Fprintf(ofp, "\n};\n");
Fprintf(ofp, "};\n");
process_substitutions(ofp);