groundwork: u.twoweap manipulation
Toggle u.twoweap on or off in just one place.
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@@ -603,7 +603,7 @@ u_init()
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uarm = uarmc = uarmh = uarms = uarmg = uarmf = 0;
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uwep = uball = uchain = uleft = uright = 0;
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uswapwep = uquiver = 0;
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u.twoweap = 0;
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u.twoweap = FALSE; /* bypass set_twoweap() */
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u.ublessed = 0; /* not worthy yet */
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u.ugangr = 0; /* gods not angry */
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u.ugifts = 0; /* no divine gifts bestowed */
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@@ -1114,11 +1114,11 @@ register struct trobj *trop;
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if (obj->oclass == ARMOR_CLASS) {
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if (is_shield(obj) && !uarms && !(uwep && bimanual(uwep))) {
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setworn(obj, W_ARMS);
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/* Prior to 3.6.2 this used to unset uswapwep if it was set, but
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wearing a shield doesn't prevent having an alternate
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/* Prior to 3.6.2 this used to unset uswapwep if it was set,
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but wearing a shield doesn't prevent having an alternate
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weapon ready to swap with the primary; just make sure we
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aren't two-weaponing (academic; no one starts that way) */
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u.twoweap = FALSE;
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set_twoweap(FALSE); /* u.twoweap = FALSE */
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} else if (is_helmet(obj) && !uarmh)
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setworn(obj, W_ARMH);
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else if (is_gloves(obj) && !uarmg)
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