boot weights

Make both pairs of iron boots weigh the same (kicking boots become
heavier).  Make boots of water walking weigh the same as levitation
and elven boots (slightly lighter; 3/4 as much as speed, fumbling,
and mundane high boots).
This commit is contained in:
PatR
2015-07-04 16:28:08 -07:00
parent e832da49ec
commit 8f758cce25

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 objects.c $NHDT-Date: 1434679652 2015/06/19 02:07:32 $ $NHDT-Branch: master $:$NHDT-Revision: 1.42 $ */
/* NetHack 3.6 objects.c $NHDT-Date: 1436052459 2015/07/04 23:27:39 $ $NHDT-Branch: master $:$NHDT-Revision: 1.43 $ */
/* Copyright (c) Mike Threepoint, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -514,13 +514,13 @@ BOOTS("high boots", "jackboots",
BOOTS("speed boots", "combat boots",
0, 1, FAST, 12, 2, 20, 50, 9, 0, LEATHER, HI_LEATHER),
BOOTS("water walking boots", "jungle boots",
0, 1, WWALKING, 12, 2, 20, 50, 9, 0, LEATHER, HI_LEATHER),
0, 1, WWALKING, 12, 2, 15, 50, 9, 0, LEATHER, HI_LEATHER),
BOOTS("jumping boots", "hiking boots",
0, 1, JUMPING, 12, 2, 20, 50, 9, 0, LEATHER, HI_LEATHER),
BOOTS("elven boots", "mud boots",
0, 1, STEALTH, 12, 2, 15, 8, 9, 0, LEATHER, HI_LEATHER),
BOOTS("kicking boots", "buckled boots",
0, 1, 0, 12, 2, 15, 8, 9, 0, IRON, CLR_BROWN),
0, 1, 0, 12, 2, 50, 8, 9, 0, IRON, CLR_BROWN),
/* CLR_BROWN for same reason as gauntlets of power */
BOOTS("fumble boots", "riding boots",
0, 1, FUMBLING, 12, 2, 20, 30, 9, 0, LEATHER, HI_LEATHER),