boot weights
Make both pairs of iron boots weigh the same (kicking boots become heavier). Make boots of water walking weigh the same as levitation and elven boots (slightly lighter; 3/4 as much as speed, fumbling, and mundane high boots).
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 objects.c $NHDT-Date: 1434679652 2015/06/19 02:07:32 $ $NHDT-Branch: master $:$NHDT-Revision: 1.42 $ */
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/* NetHack 3.6 objects.c $NHDT-Date: 1436052459 2015/07/04 23:27:39 $ $NHDT-Branch: master $:$NHDT-Revision: 1.43 $ */
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/* Copyright (c) Mike Threepoint, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -514,13 +514,13 @@ BOOTS("high boots", "jackboots",
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BOOTS("speed boots", "combat boots",
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0, 1, FAST, 12, 2, 20, 50, 9, 0, LEATHER, HI_LEATHER),
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BOOTS("water walking boots", "jungle boots",
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0, 1, WWALKING, 12, 2, 20, 50, 9, 0, LEATHER, HI_LEATHER),
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0, 1, WWALKING, 12, 2, 15, 50, 9, 0, LEATHER, HI_LEATHER),
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BOOTS("jumping boots", "hiking boots",
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0, 1, JUMPING, 12, 2, 20, 50, 9, 0, LEATHER, HI_LEATHER),
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BOOTS("elven boots", "mud boots",
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0, 1, STEALTH, 12, 2, 15, 8, 9, 0, LEATHER, HI_LEATHER),
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BOOTS("kicking boots", "buckled boots",
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0, 1, 0, 12, 2, 15, 8, 9, 0, IRON, CLR_BROWN),
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0, 1, 0, 12, 2, 50, 8, 9, 0, IRON, CLR_BROWN),
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/* CLR_BROWN for same reason as gauntlets of power */
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BOOTS("fumble boots", "riding boots",
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0, 1, FUMBLING, 12, 2, 20, 30, 9, 0, LEATHER, HI_LEATHER),
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