fix bz157, #H4075 - 'realtime' had strange units
A couple of reports asked what weird unit of measure was used for the 'realtime' value in xlogfile. It was just seconds, but was accumulating incorrectly whenever game-state got saved for the checkpoint option. Now it really is seconds, or rather whatever unit you get for the delta of two time_t values; usually seconds but not guaranteed to be that.
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@@ -31,6 +31,7 @@ fix typo in passage 1 of The Colour of Magic
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falling asleep when reading dull spellbook ignored sleep resistance
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getpos() complaint about invalid movement keystroke didn't describe meta-chars
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accurately
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'realtime' value in xlogfile was incorrect if 'checkpoint' option was active
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Platform- and/or Interface-Specific Fixes
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