fix bz157, #H4075 - 'realtime' had strange units

A couple of reports asked what weird unit of measure was used for the
'realtime' value in xlogfile.  It was just seconds, but was accumulating
incorrectly whenever game-state got saved for the checkpoint option.
Now it really is seconds, or rather whatever unit you get for the delta
of two time_t values; usually seconds but not guaranteed to be that.
This commit is contained in:
PatR
2015-12-15 17:59:42 -08:00
parent d17fcf3e13
commit 8f96d4b9ef
7 changed files with 29 additions and 33 deletions

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@@ -31,6 +31,7 @@ fix typo in passage 1 of The Colour of Magic
falling asleep when reading dull spellbook ignored sleep resistance
getpos() complaint about invalid movement keystroke didn't describe meta-chars
accurately
'realtime' value in xlogfile was incorrect if 'checkpoint' option was active
Platform- and/or Interface-Specific Fixes