fix bz157, #H4075 - 'realtime' had strange units

A couple of reports asked what weird unit of measure was used for the
'realtime' value in xlogfile.  It was just seconds, but was accumulating
incorrectly whenever game-state got saved for the checkpoint option.
Now it really is seconds, or rather whatever unit you get for the delta
of two time_t values; usually seconds but not guaranteed to be that.
This commit is contained in:
PatR
2015-12-15 17:59:42 -08:00
parent d17fcf3e13
commit 8f96d4b9ef
7 changed files with 29 additions and 33 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 you.h $NHDT-Date: 1432512782 2015/05/25 00:13:02 $ $NHDT-Branch: master $:$NHDT-Revision: 1.29 $ */
/* NetHack 3.6 you.h $NHDT-Date: 1450231172 2015/12/16 01:59:32 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.30 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -68,10 +68,11 @@ struct u_achieve {
};
struct u_realtime {
long
realtime; /* actual playing time up until the last restore, seconds */
time_t restored; /* time the game was started or restored */
time_t endtime;
long realtime; /* accumulated playing time in seconds */
time_t start_timing; /* time game was started or restored or 'realtime'
was last updated (savegamestate for checkpoint) */
time_t finish_time; /* end of 'realtime' interval: time of save or
end of game; used for topten/logfile/xlogfile */
};
/* KMH, conduct --