fix bz157, #H4075 - 'realtime' had strange units

A couple of reports asked what weird unit of measure was used for the
'realtime' value in xlogfile.  It was just seconds, but was accumulating
incorrectly whenever game-state got saved for the checkpoint option.
Now it really is seconds, or rather whatever unit you get for the delta
of two time_t values; usually seconds but not guaranteed to be that.
This commit is contained in:
PatR
2015-12-15 17:59:42 -08:00
parent d17fcf3e13
commit 8f96d4b9ef
7 changed files with 29 additions and 33 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 end.c $NHDT-Date: 1448241780 2015/11/23 01:23:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.108 $ */
/* NetHack 3.6 end.c $NHDT-Date: 1450231174 2015/12/16 01:59:34 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.110 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -951,8 +951,8 @@ int how;
/* remember time of death here instead of having bones, rip, and
topten figure it out separately and possibly getting different
time or even day if player is slow responding to --More-- */
endtime = getnow();
urealtime.realtime += (long) (endtime - urealtime.restored);
urealtime.finish_time = endtime = getnow();
urealtime.realtime += (long) (endtime - urealtime.start_timing);
/* Sometimes you die on the first move. Life's not fair.
* On those rare occasions you get hosed immediately, go out