fix bz157, #H4075 - 'realtime' had strange units
A couple of reports asked what weird unit of measure was used for the 'realtime' value in xlogfile. It was just seconds, but was accumulating incorrectly whenever game-state got saved for the checkpoint option. Now it really is seconds, or rather whatever unit you get for the delta of two time_t values; usually seconds but not guaranteed to be that.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 restore.c $NHDT-Date: 1446892455 2015/11/07 10:34:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.101 $ */
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/* NetHack 3.6 restore.c $NHDT-Date: 1450231174 2015/12/16 01:59:34 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.102 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -568,13 +568,10 @@ unsigned int *stuckid, *steedid;
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foo = time_from_yyyymmddhhmmss(timebuf);
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ReadTimebuf(ubirthday);
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mread(fd, &urealtime.realtime, sizeof(urealtime.realtime));
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ReadTimebuf(urealtime.restored);
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#if defined(BSD) && !defined(POSIX_TYPES)
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(void) time((long *) &urealtime.restored);
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#else
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(void) time(&urealtime.restored);
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#endif
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mread(fd, &urealtime.realtime, sizeof urealtime.realtime);
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ReadTimebuf(urealtime.start_timing); /** [not used] **/
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/* current time is the time to use for next urealtime.realtime update */
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urealtime.start_timing = getnow();
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set_uasmon();
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#ifdef CLIPPING
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