Adjust seenres when observed attack succeeds
If a monster sees an elemental attack succeed from some other creature or environmental danger, it will be willing to try those attacks again.
This commit is contained in:
committed by
Pasi Kallinen
parent
82d83dc83d
commit
8fa53d6ac5
@@ -1422,6 +1422,7 @@ trapeffect_slp_gas_trap(
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} else {
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pline("A cloud of gas puts you to sleep!");
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fall_asleep(-rnd(25), TRUE);
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monstunseesu(M_SEEN_SLEEP);
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}
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(void) steedintrap(trap, (struct obj *) 0);
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} else {
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@@ -3835,6 +3836,7 @@ dofiretrap(
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u.mhmax -= rn2(min(u.mhmax, num + 1)), gc.context.botl = TRUE;
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if (u.mh > u.mhmax)
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u.mh = u.mhmax, gc.context.botl = TRUE;
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monstunseesu(M_SEEN_FIRE);
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} else {
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int uhpmin = minuhpmax(1), olduhpmax = u.uhpmax;
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@@ -3849,6 +3851,7 @@ dofiretrap(
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}
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if (u.uhp > u.uhpmax)
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u.uhp = u.uhpmax, gc.context.botl = TRUE;
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monstunseesu(M_SEEN_FIRE);
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}
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if (!num)
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You("are uninjured.");
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@@ -5843,8 +5846,10 @@ chest_trap(
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You("don't seem to be affected.");
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monstseesu(M_SEEN_ELEC);
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dmg = 0;
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} else
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} else {
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dmg = d(4, 4);
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monstunseesu(M_SEEN_ELEC);
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}
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destroy_item(RING_CLASS, AD_ELEC);
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destroy_item(WAND_CLASS, AD_ELEC);
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if (dmg)
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@@ -6336,6 +6341,8 @@ lava_effects(void)
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: " and are about to be immolated");
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if (Fire_resistance)
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monstseesu(M_SEEN_FIRE);
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else
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monstunseesu(M_SEEN_FIRE);
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if (u.uhp > 1)
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losehp(!boil_away ? 1 : (u.uhp / 2), lava_killer,
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KILLED_BY); /* lava damage */
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