Change deserted temple ghost messages
This commit is contained in:
10
src/priest.c
10
src/priest.c
@@ -491,11 +491,11 @@ int roomno;
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if (!rn2(5)
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if (!rn2(5)
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&& (mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, NO_MM_FLAGS))
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&& (mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, NO_MM_FLAGS))
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!= 0) {
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!= 0) {
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/* [TODO: alter this (at a minimum, by switching from
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int ngen = mvitals[PM_GHOST].born;
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an exclamation to a simple declaration) if hero has
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already killed enough ghosts.] */
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if (canspotmon(mtmp))
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if (canspotmon(mtmp))
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pline("An enormous ghost appears next to you!");
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pline("A%s ghost appears next to you%c",
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ngen < 5 ? "n enormous" : "",
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ngen < 10 ? '!' : '.');
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else
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else
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You("sense a presence close by!");
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You("sense a presence close by!");
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mtmp->mpeaceful = 0;
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mtmp->mpeaceful = 0;
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@@ -503,7 +503,7 @@ int roomno;
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if (flags.verbose)
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if (flags.verbose)
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You("are frightened to death, and unable to move.");
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You("are frightened to death, and unable to move.");
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nomul(-3);
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nomul(-3);
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multi_reason = "being terrified of a demon";
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multi_reason = "being terrified of a ghost";
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nomovemsg = "You regain your composure.";
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nomovemsg = "You regain your composure.";
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}
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}
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}
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}
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