X11 persistent inventory again: initial display
If 'perm_invent' is preset in player's options, have X11 show the persistent inventory window from the start instead of waiting for an 'i' command. moveloop() prolog needed a tweak do deal with it cleanly. Require WC_PERM_INVENT in order to honor the perm_invent option. X11 and curses already set that, tty and curses don't support it, so only Windows GUI needed to be updated for it.
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.452 $ $NHDT-Date: 1613272633 2021/02/14 03:17:13 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.453 $ $NHDT-Date: 1613292825 2021/02/14 08:53:45 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -531,6 +531,8 @@ X11: was still initializing map to 'stone' instead of 'unexplored' after they
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became separate glyphs
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X11: for text map without color, add support for black&white ice; draw it in
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inverse video to distinguish from ordinary floor
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X11: if perm_invent is set in NETHACKOPTIONS or config file, start with the
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persistent inventory window displayed
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X11+OSX: after the "bad Atom" fix (below), the persistent inventory window
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crept downward every time it got updated
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