fix B18011 warning loss

> If you remove a ring of warning, see_monsters() is called to make
> sure that the numbers get removed from the display. However, if
> your only source of warning is experience level and you get
> drained and feel "less sensitive", it isn't, and they're not.
This commit is contained in:
nethack.allison
2003-02-09 00:36:33 +00:00
parent 7dbed130dc
commit 9033b80719
2 changed files with 16 additions and 1 deletions
+2
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@@ -374,6 +374,8 @@ using travel mode to move next to a known trap and then trying to step onto
that trap required an extra step; the first one ended up as a no-op
punished with ball and chain on the same floor square as a trapped chest
when it exploded resulted in panic "remove_object: obj not on floor"
see_monsters() wasn't called when you lost the innate warning intrinsic due
to level loss
Platform- and/or Interface-Specific Fixes