fix B18011 warning loss
> If you remove a ring of warning, see_monsters() is called to make > sure that the numbers get removed from the display. However, if > your only source of warning is experience level and you get > drained and feel "less sensitive", it isn't, and they're not.
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@@ -374,6 +374,8 @@ using travel mode to move next to a known trap and then trying to step onto
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that trap required an extra step; the first one ended up as a no-op
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punished with ball and chain on the same floor square as a trapped chest
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when it exploded resulted in panic "remove_object: obj not on floor"
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see_monsters() wasn't called when you lost the innate warning intrinsic due
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to level loss
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Platform- and/or Interface-Specific Fixes
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