venom fixes

Noticed when fixing 'D$'.  Some commands, including D, which should
have been handling venom weren't doing so.

I'm not sure whether I got all the applicable cases.
This commit is contained in:
PatR
2020-10-01 16:41:56 -07:00
parent ada5ffd627
commit 9045ccb63d
5 changed files with 51 additions and 37 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.316 $ $NHDT-Date: 1601594180 2020/10/01 23:16:20 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.317 $ $NHDT-Date: 1601595709 2020/10/01 23:41:49 $
General Fixes and Modified Features
-----------------------------------
@@ -227,6 +227,9 @@ hero poly'd into a mind flayer who used #monster to emit a psychic blast was
able to harm mindless monsters with it
some hero attacks that should have gotten a skill bonus or penalty didn't
change internal name of "<foo> venom" to "splash of <foo> venom"
some operations that made sense to handle venom ('D', scroll of identify, no
doubt others) ignored it because venom is suppressed from packorder;
matters for wizard mode or for normal play that loads wizard bones
singularize "splashes" to "splash" instead of "splashe"
treat slinging gems and tossing or slinging stones at unicorns as attacks
give rot-away timer instead of revive timer to corpses of cancelled trolls