venom fixes
Noticed when fixing 'D$'. Some commands, including D, which should have been handling venom weren't doing so. I'm not sure whether I got all the applicable cases.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.316 $ $NHDT-Date: 1601594180 2020/10/01 23:16:20 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.317 $ $NHDT-Date: 1601595709 2020/10/01 23:41:49 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -227,6 +227,9 @@ hero poly'd into a mind flayer who used #monster to emit a psychic blast was
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able to harm mindless monsters with it
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some hero attacks that should have gotten a skill bonus or penalty didn't
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change internal name of "<foo> venom" to "splash of <foo> venom"
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some operations that made sense to handle venom ('D', scroll of identify, no
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doubt others) ignored it because venom is suppressed from packorder;
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matters for wizard mode or for normal play that loads wizard bones
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singularize "splashes" to "splash" instead of "splashe"
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treat slinging gems and tossing or slinging stones at unicorns as attacks
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give rot-away timer instead of revive timer to corpses of cancelled trolls
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