moves, monstermoves, wailmsg, migrating_objs and billobjs moved to g.

This commit is contained in:
Bart House
2018-12-24 20:22:33 -08:00
parent be5cdcf77a
commit 90547edb83
47 changed files with 224 additions and 228 deletions

View File

@@ -98,15 +98,6 @@ const int shield_static[SHIELD_COUNT] = {
S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4,
};
NEARDATA long moves = 1L, monstermoves = 1L;
/* These diverge when player is Fast */
NEARDATA long wailmsg = 0L;
/* objects that are moving to another dungeon level */
NEARDATA struct obj *migrating_objs = (struct obj *) 0;
/* objects not yet paid for */
NEARDATA struct obj *billobjs = (struct obj *) 0;
/* used to zero all elements of a struct obj and a struct monst */
NEARDATA struct obj zeroobj = DUMMY;
NEARDATA struct monst zeromonst = DUMMY;
@@ -322,6 +313,11 @@ const struct instance_globals g_init = {
DUMMY, /* rooms */
NULL, /* subrooms */
UNDEFINED_VALUES, /* level */
1, /* moves */
1, /* monstermoves */
0, /* wailmsg */
NULL, /* migrating_objs */
NULL, /* billobjs */
/* dig.c */
UNDEFINED_VALUE, /* did_dig_msg */