soundlib terminology update - sound_triggers
Switch to using the term "sound triggers" for things that result in a call to one of the soundlib routines. SNDCAP_* renamed to SOUND_TRIGGER_* sndcap field in the sound_procs struct changed to sound_triggers
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@@ -25,7 +25,8 @@ static void windsound_play_usersound(char *, int32_t, int32_t);
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struct sound_procs windsound_procs = {
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SOUNDID(windsound),
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SNDCAP_USERSOUNDS | SNDCAP_SOUNDEFFECTS | SNDCAP_HEROMUSIC,
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SOUND_TRIGGER_USERSOUNDS | SOUND_TRIGGER_SOUNDEFFECTS
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| SOUND_TRIGGER_HEROMUSIC,
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windsound_init_nhsound,
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windsound_exit_nhsound,
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windsound_achievement,
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