soundlib terminology update - sound_triggers
Switch to using the term "sound triggers" for things that result in a call to one of the soundlib routines. SNDCAP_* renamed to SOUND_TRIGGER_* sndcap field in the sound_procs struct changed to sound_triggers
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@@ -2337,8 +2337,7 @@ record_achievement(schar achidx)
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* theme music or something. We do let the sound interface know
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* that it's not the original achievement though.
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*/
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if (soundprocs.sound_achievement)
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(*soundprocs.sound_achievement)(achidx, 0, repeat_achievement);
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SoundAchievement(achidx, 0, repeat_achievement);
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if (repeat_achievement)
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return; /* already recorded, don't duplicate it */
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