fix 2nd part of #H4188 - monst fleeing up on lvl 1
The code to handle monsters fleeing up the upstairs on level 1 was expecting those stairs to be normal upstairs but they are actually sstairs like the ones down into the mines. So monsters fled to the Plane of Earth instead of escaping the dungeon as intended.
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@@ -127,6 +127,8 @@ suppress "you climb up the stairs" message if verbose option is off
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physical damage from mind flayer attack was being inflicted twice
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adjust pending movement points when polymorphing into a slower creature
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damage inflicted by burning glob of green slime gave wrong messages
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monsters fleeing up the upstairs on level 1 were supposed to escape the
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dungeon but ended up arriving on Plane of Earth
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Platform- and/or Interface-Specific Fixes
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