flying hero should be able to pass through a hole using '>'

This commit is contained in:
nhmall
2019-12-16 00:25:20 -05:00
parent 05df5dfbf2
commit 90e4ffc0a0
3 changed files with 14 additions and 9 deletions

View File

@@ -2508,7 +2508,7 @@ E boolean FDECL(burnarmor, (struct monst *));
E int FDECL(erode_obj, (struct obj *, const char *, int, int));
E boolean FDECL(grease_protect, (struct obj *, const char *, struct monst *));
E struct trap *FDECL(maketrap, (int, int, int));
E void FDECL(fall_through, (BOOLEAN_P));
E void FDECL(fall_through, (BOOLEAN_P, unsigned));
E struct monst *FDECL(animate_statue,
(struct obj *, XCHAR_P, XCHAR_P, int, int *));
E struct monst *FDECL(activate_statue_trap,