flying hero should be able to pass through a hole using '>'
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@@ -2508,7 +2508,7 @@ E boolean FDECL(burnarmor, (struct monst *));
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E int FDECL(erode_obj, (struct obj *, const char *, int, int));
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E int FDECL(erode_obj, (struct obj *, const char *, int, int));
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E boolean FDECL(grease_protect, (struct obj *, const char *, struct monst *));
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E boolean FDECL(grease_protect, (struct obj *, const char *, struct monst *));
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E struct trap *FDECL(maketrap, (int, int, int));
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E struct trap *FDECL(maketrap, (int, int, int));
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E void FDECL(fall_through, (BOOLEAN_P));
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E void FDECL(fall_through, (BOOLEAN_P, unsigned));
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E struct monst *FDECL(animate_statue,
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E struct monst *FDECL(animate_statue,
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(struct obj *, XCHAR_P, XCHAR_P, int, int *));
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(struct obj *, XCHAR_P, XCHAR_P, int, int *));
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E struct monst *FDECL(activate_statue_trap,
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E struct monst *FDECL(activate_statue_trap,
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@@ -1047,7 +1047,7 @@ dokick()
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return 1;
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return 1;
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} else if (!rn2(4)) {
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} else if (!rn2(4)) {
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if (dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz)) {
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if (dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz)) {
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fall_through(FALSE);
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fall_through(FALSE, 0);
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return 1;
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return 1;
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} else
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} else
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goto ouch;
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goto ouch;
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19
src/trap.c
19
src/trap.c
@@ -443,13 +443,15 @@ int x, y, typ;
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}
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}
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void
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void
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fall_through(td)
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fall_through(td, ftflags)
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boolean td; /* td == TRUE : trap door or hole */
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boolean td; /* td == TRUE : trap door or hole */
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unsigned ftflags;
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{
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{
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d_level dtmp;
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d_level dtmp;
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char msgbuf[BUFSZ];
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char msgbuf[BUFSZ];
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const char *dont_fall = 0;
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const char *dont_fall = 0;
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int newlevel, bottom;
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int newlevel, bottom;
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struct trap *t = (struct trap *) 0;
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/* we'll fall even while levitating in Sokoban; otherwise, if we
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/* we'll fall even while levitating in Sokoban; otherwise, if we
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won't fall and won't be told that we aren't falling, give up now */
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won't fall and won't be told that we aren't falling, give up now */
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@@ -472,10 +474,9 @@ boolean td; /* td == TRUE : trap door or hole */
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} while (!rn2(4) && newlevel < bottom);
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} while (!rn2(4) && newlevel < bottom);
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if (td) {
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if (td) {
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struct trap *t = t_at(u.ux, u.uy);
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t = t_at(u.ux, u.uy);
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feeltrap(t);
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feeltrap(t);
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if (!Sokoban) {
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if (!Sokoban && !(ftflags & TOOKPLUNGE)) {
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if (t->ttyp == TRAPDOOR)
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if (t->ttyp == TRAPDOOR)
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pline("A trap door opens up under you!");
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pline("A trap door opens up under you!");
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else
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else
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@@ -487,8 +488,9 @@ boolean td; /* td == TRUE : trap door or hole */
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if (Sokoban && Can_fall_thru(&u.uz))
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if (Sokoban && Can_fall_thru(&u.uz))
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; /* KMH -- You can't escape the Sokoban level traps */
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; /* KMH -- You can't escape the Sokoban level traps */
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else if (Levitation || u.ustuck
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else if (Levitation || u.ustuck
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|| (!Can_fall_thru(&u.uz) && !levl[u.ux][u.uy].candig) || Flying
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|| (!Can_fall_thru(&u.uz) && !levl[u.ux][u.uy].candig)
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|| is_clinger(youmonst.data)
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|| ((Flying || is_clinger(youmonst.data))
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&& !(ftflags & TOOKPLUNGE))
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|| (Inhell && !u.uevent.invoked && newlevel == bottom)) {
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|| (Inhell && !u.uevent.invoked && newlevel == bottom)) {
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dont_fall = "don't fall in.";
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dont_fall = "don't fall in.";
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} else if (youmonst.data->msize >= MZ_HUGE) {
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} else if (youmonst.data->msize >= MZ_HUGE) {
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@@ -506,6 +508,9 @@ boolean td; /* td == TRUE : trap door or hole */
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}
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}
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return;
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return;
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}
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}
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if (Flying && (ftflags & TOOKPLUNGE) && td && t)
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You("swoop down %s!", (t->ttyp == TRAPDOOR)
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? "through the trap door" : "into the gaping hole");
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if (*u.ushops)
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if (*u.ushops)
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shopdig(1);
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shopdig(1);
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@@ -1286,7 +1291,7 @@ unsigned trflags;
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defsyms[trap_to_defsym(ttype)].explanation);
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defsyms[trap_to_defsym(ttype)].explanation);
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break; /* don't activate it after all */
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break; /* don't activate it after all */
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}
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}
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fall_through(TRUE);
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fall_through(TRUE, (trflags & TOOKPLUNGE));
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break;
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break;
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case TELEP_TRAP:
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case TELEP_TRAP:
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