When hallucinating, see hallucinated currencies instead of bits for an ale
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@@ -67,6 +67,7 @@ add 'quick_farsight' option to provide some control over random clairvoyance
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where pausing to be able to browse temporarily visible aspects of the
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where pausing to be able to browse temporarily visible aspects of the
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revealed map can seem intrusive; doesn't affect clairvoyance spell
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revealed map can seem intrusive; doesn't affect clairvoyance spell
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replace "money" in in-game texts with "gold"
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replace "money" in in-game texts with "gold"
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when hallucinating, see hallucinated currencies instead of bits for an ale
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Platform- and/or Interface-Specific New Features
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Platform- and/or Interface-Specific New Features
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+5
-2
@@ -579,9 +579,12 @@ register struct monst *priest;
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if (coaligned && !strayed) {
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if (coaligned && !strayed) {
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long pmoney = money_cnt(priest->minvent);
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long pmoney = money_cnt(priest->minvent);
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if (pmoney > 0L) {
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if (pmoney > 0L) {
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const char *bits;
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bits = (Hallucination) ? currency(pmoney)
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: (pmoney == 1L) ? "bit" : "bits";
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/* Note: two bits is actually 25 cents. Hmm. */
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/* Note: two bits is actually 25 cents. Hmm. */
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pline("%s gives you %s for an ale.", Monnam(priest),
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pline("%s gives you %s%s for an ale.", Monnam(priest),
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(pmoney == 1L) ? "one bit" : "two bits");
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(pmoney == 1L) ? "one " : "two ", bits);
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money2u(priest, pmoney > 1L ? 2 : 1);
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money2u(priest, pmoney > 1L ? 2 : 1);
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} else
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} else
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pline("%s preaches the virtues of poverty.", Monnam(priest));
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pline("%s preaches the virtues of poverty.", Monnam(priest));
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