From 91257e00c7e3df698bac698484aeed04c94e54e7 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Thu, 11 May 2023 18:48:02 +0300 Subject: [PATCH] Werewolf howling wakes up monsters --- doc/fixes3-7-0.txt | 1 + src/were.c | 1 + 2 files changed, 2 insertions(+) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 7d4021239..108fcbeea 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1182,6 +1182,7 @@ with OPTIONS=blind (blind from birth), being inflicted with timed blinding yielded "your vision seems to dim for a moment but is normal now" avoid sanity_check warning if statue in water or lava gets polymorphed into a boulder; break it into a stack of rocks if that would happen +werewolf or werejackal howling wakes up monsters Fixes to 3.7.0-x General Problems Exposed Via git Repository diff --git a/src/were.c b/src/were.c index 7c507990f..c888752e0 100644 --- a/src/were.c +++ b/src/were.c @@ -33,6 +33,7 @@ were_change(struct monst *mon) if (howler) { Soundeffect(se_canine_howl, 50); You_hear("a %s howling at the moon.", howler); + wake_nearto(mon->mx, mon->my, 4 * 4); } } }