add pickup_thrown option (trunk only)

This patch by <email deleted> was released
when 3.4.1 was current and has been incorporated into slash'em.  It is
extremely useful while using ranged weapons.  When both autopickup and
pickup_thrown are enabled, walking across previously thrown objects will
pick them up even if they don't match the current pickup_types list.
[See cvs log for patchlevel.h for longer description.]
This commit is contained in:
nethack.rankin
2006-05-13 04:57:52 +00:00
parent 151bff298c
commit 9151db8aaf
11 changed files with 41 additions and 20 deletions

View File

@@ -24,6 +24,7 @@ null allow nulls to be sent to your terminal [TRUE]
try turning this option off (forcing NetHack to use its own
delay code) if moving objects seem to teleport across rooms
perm_invent keep inventory in a permanent window [FALSE]
pickup_thrown override pickup_types for thrown objects [TRUE]
prayconfirm use confirmation prompt when #pray command issued [TRUE]
pushweapon when wielding a new weapon, put your previously
wielded weapon into the secondary weapon slot [FALSE]