add pickup_thrown option (trunk only)
This patch by <email deleted> was released when 3.4.1 was current and has been incorporated into slash'em. It is extremely useful while using ranged weapons. When both autopickup and pickup_thrown are enabled, walking across previously thrown objects will pick them up even if they don't match the current pickup_types list. [See cvs log for patchlevel.h for longer description.]
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@@ -24,6 +24,7 @@ null allow nulls to be sent to your terminal [TRUE]
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try turning this option off (forcing NetHack to use its own
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delay code) if moving objects seem to teleport across rooms
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perm_invent keep inventory in a permanent window [FALSE]
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pickup_thrown override pickup_types for thrown objects [TRUE]
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prayconfirm use confirmation prompt when #pray command issued [TRUE]
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pushweapon when wielding a new weapon, put your previously
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wielded weapon into the secondary weapon slot [FALSE]
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