add pickup_thrown option (trunk only)
This patch by <email deleted> was released when 3.4.1 was current and has been incorporated into slash'em. It is extremely useful while using ranged weapons. When both autopickup and pickup_thrown are enabled, walking across previously thrown objects will pick them up even if they don't match the current pickup_types list. [See cvs log for patchlevel.h for longer description.]
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@@ -2083,6 +2083,12 @@ When you pick up an item that would exceed this encumbrance
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level (Unburdened, Burdened, streSsed, straiNed, overTaxed,
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or overLoaded), you will be asked if you want to continue.
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(Default `S').
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.lp pickup_thrown
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If this option is on and
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.op autopickup
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is also on, try to pick up things that you threw, even if they aren't in
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.op pickup_types
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or match an autopickup exception. Default is on.
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.lp pickup_types
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Specify the object types to be picked up when
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.op autopickup
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