add pickup_thrown option (trunk only)
This patch by <email deleted> was released when 3.4.1 was current and has been incorporated into slash'em. It is extremely useful while using ranged weapons. When both autopickup and pickup_thrown are enabled, walking across previously thrown objects will pick them up even if they don't match the current pickup_types list. [See cvs log for patchlevel.h for longer description.]
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@@ -27,7 +27,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.97 $ $Date: 2006/04/23 17:22:45 $
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% $Revision: 1.98 $ $Date: 2006/04/30 17:55:09 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -2550,6 +2550,11 @@ level (Unburdened, Burdened, streSsed, straiNed, overTaxed,
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or overLoaded), you will be asked if you want to continue.
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(Default `S').
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%.lp
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\item[\ib{pickup\_thrown}]
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If this option is on and ``{\it autopickup\/}'' is also on, try to pick up
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things that you threw, even if they aren't in ``{\it pickup\_types\/}'' or
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match an autopickup exception. Default is on.
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%.lp
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\item[\ib{pickup\_types}]
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Specify the object types to be picked up when ``{\it autopickup\/}''
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is on. Default is all types. If your copy of the game has the
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