add pickup_thrown option (trunk only)

This patch by <email deleted> was released
when 3.4.1 was current and has been incorporated into slash'em.  It is
extremely useful while using ranged weapons.  When both autopickup and
pickup_thrown are enabled, walking across previously thrown objects will
pick them up even if they don't match the current pickup_types list.
[See cvs log for patchlevel.h for longer description.]
This commit is contained in:
nethack.rankin
2006-05-13 04:57:52 +00:00
parent 151bff298c
commit 9151db8aaf
11 changed files with 41 additions and 20 deletions

View File

@@ -27,7 +27,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.97 $ $Date: 2006/04/23 17:22:45 $
% $Revision: 1.98 $ $Date: 2006/04/30 17:55:09 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -2550,6 +2550,11 @@ level (Unburdened, Burdened, streSsed, straiNed, overTaxed,
or overLoaded), you will be asked if you want to continue.
(Default `S').
%.lp
\item[\ib{pickup\_thrown}]
If this option is on and ``{\it autopickup\/}'' is also on, try to pick up
things that you threw, even if they aren't in ``{\it pickup\_types\/}'' or
match an autopickup exception. Default is on.
%.lp
\item[\ib{pickup\_types}]
Specify the object types to be picked up when ``{\it autopickup\/}''
is on. Default is all types. If your copy of the game has the