add pickup_thrown option (trunk only)

This patch by <email deleted> was released
when 3.4.1 was current and has been incorporated into slash'em.  It is
extremely useful while using ranged weapons.  When both autopickup and
pickup_thrown are enabled, walking across previously thrown objects will
pick them up even if they don't match the current pickup_types list.
[See cvs log for patchlevel.h for longer description.]
This commit is contained in:
nethack.rankin
2006-05-13 04:57:52 +00:00
parent 151bff298c
commit 9151db8aaf
11 changed files with 41 additions and 20 deletions

View File

@@ -38,7 +38,7 @@ struct flag {
boolean null; /* OK to send nulls to the terminal */
boolean perm_invent; /* keep full inventories up until dismissed */
boolean pickup; /* whether you pickup or move and look */
boolean pickup_thrown; /* auto-pickup items you threw */
boolean pushweapon; /* When wielding, push old weapon into second slot */
boolean rest_on_space; /* space means rest */
boolean safe_dog; /* give complete protection to the dog */