add pickup_thrown option (trunk only)

This patch by <email deleted> was released
when 3.4.1 was current and has been incorporated into slash'em.  It is
extremely useful while using ranged weapons.  When both autopickup and
pickup_thrown are enabled, walking across previously thrown objects will
pick them up even if they don't match the current pickup_types list.
[See cvs log for patchlevel.h for longer description.]
This commit is contained in:
nethack.rankin
2006-05-13 04:57:52 +00:00
parent 151bff298c
commit 9151db8aaf
11 changed files with 41 additions and 20 deletions

View File

@@ -99,7 +99,7 @@ struct obj {
#endif
Bitfield(greased,1); /* covered with grease */
Bitfield(nomerge,1); /* set temporarily to prevent merging */
/* 1 free bit */
Bitfield(was_thrown,1); /* thrown by hero since last picked up */
Bitfield(in_use,1); /* for magic items before useup items */
Bitfield(bypass,1); /* mark this as an object to be skipped by bhito() */