add pickup_thrown option (trunk only)
This patch by <email deleted> was released when 3.4.1 was current and has been incorporated into slash'em. It is extremely useful while using ranged weapons. When both autopickup and pickup_thrown are enabled, walking across previously thrown objects will pick them up even if they don't match the current pickup_types list. [See cvs log for patchlevel.h for longer description.]
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@@ -923,6 +923,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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}
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thrownobj = obj;
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thrownobj->was_thrown = 1;
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if(u.uswallow) {
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mon = u.ustuck;
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