add pickup_thrown option (trunk only)

This patch by <email deleted> was released
when 3.4.1 was current and has been incorporated into slash'em.  It is
extremely useful while using ranged weapons.  When both autopickup and
pickup_thrown are enabled, walking across previously thrown objects will
pick them up even if they don't match the current pickup_types list.
[See cvs log for patchlevel.h for longer description.]
This commit is contained in:
nethack.rankin
2006-05-13 04:57:52 +00:00
parent 151bff298c
commit 9151db8aaf
11 changed files with 41 additions and 20 deletions

View File

@@ -298,6 +298,7 @@ struct obj *obj;
if (obj->where != OBJ_FREE)
panic("addinv: obj not free");
obj->no_charge = 0; /* not meaningful for invent */
obj->was_thrown = 0; /* ditto */
addinv_core1(obj);
#ifndef GOLDOBJ