add pickup_thrown option (trunk only)
This patch by <email deleted> was released when 3.4.1 was current and has been incorporated into slash'em. It is extremely useful while using ranged weapons. When both autopickup and pickup_thrown are enabled, walking across previously thrown objects will pick them up even if they don't match the current pickup_types list. [See cvs log for patchlevel.h for longer description.]
This commit is contained in:
@@ -155,6 +155,7 @@ static struct Bool_Opt
|
||||
{"page_wait", (boolean *)0, FALSE, SET_IN_FILE},
|
||||
#endif
|
||||
{"perm_invent", &flags.perm_invent, FALSE, SET_IN_GAME},
|
||||
{"pickup_thrown", &flags.pickup_thrown, TRUE, SET_IN_GAME},
|
||||
{"popup_dialog", &iflags.wc_popup_dialog, FALSE, SET_IN_GAME}, /*WC*/
|
||||
{"prayconfirm", &flags.prayconfirm, TRUE, SET_IN_GAME},
|
||||
{"preload_tiles", &iflags.wc_preload_tiles, TRUE, DISP_IN_GAME}, /*WC*/
|
||||
|
||||
Reference in New Issue
Block a user