more PR #1112 - dipping in sinks
Suggestion from entrez: If dipping something in a sink while hands are slippery happens to cause that sink to break, only remind player about still being Glib if the item was '-' or uarmg. Redo one of the fixes entries: dipping a potion into a sink does not dilute it. The potion is used up and gives a hint about what it does so player might discover it.
This commit is contained in:
@@ -710,7 +710,7 @@ dipsink(struct obj *obj)
|
||||
/* can't rely on using sink for unlimited scroll blanking; however,
|
||||
since sink will be converted into a fountain, hero can dip again */
|
||||
breaksink(u.ux, u.uy); /* "The pipes break! Water spurts out!" */
|
||||
if (Glib)
|
||||
if (Glib && (!obj || obj == uarmg))
|
||||
Your("%s are still slippery.", fingers_or_gloves(TRUE));
|
||||
return;
|
||||
} else if (obj == &cg.zeroobj || obj == uarmg) {
|
||||
|
||||
Reference in New Issue
Block a user