fix engraving with miscellaneous items
Reported directly to devteam: when selecting an item to engrave with, "getobj refactor"'s stylus_ok() classified none-of-the-above objects as not viable instead of allowing arbitrary things to engrave in the dust or give specific can't-use-that messages like for food. Make the suggested fix: change default result when checking an inventory item for applicability from GETOBJ_EXCLUDE to GETOBJ_DOWNPLAY. Engrave feedback rather than getobj selection: splash of venom isn't necessarily wizard mode-only so don't reject attempting to engrave with it as using an illegal object. And remove the extra question mark from its "poison pen" message.
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@@ -442,7 +442,7 @@ stylus_ok(struct obj *obj)
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&& (obj->otyp == TOWEL || obj->otyp == MAGIC_MARKER))
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return GETOBJ_SUGGEST;
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return GETOBJ_EXCLUDE;
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return GETOBJ_DOWNPLAY;
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}
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/* can hero engrave at all (at their location)? */
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@@ -879,11 +879,12 @@ doengrave(void)
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break;
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case VENOM_CLASS:
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if (wizard) {
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pline("Writing a poison pen letter??");
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break;
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}
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/*FALLTHRU*/
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/* this used to be ``if (wizard)'' and fall through to ILLOBJ_CLASS
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for normal play, but splash of venom isn't "illegal" because it
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could occur in normal play via wizard mode bones */
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pline("Writing a poison pen letter?");
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break;
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case ILLOBJ_CLASS:
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impossible("You're engraving with an illegal object!");
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break;
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