stone-to-flesh vs mimics
Handle a FIXME in zap.c: stone-to-flesh spell hitting a mimic that is disguised as a stone object or stone furniture should bring it out of hiding.
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@@ -1155,6 +1155,10 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define MHID_ALTMON 4 /* if mimicking a monster, include that */
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#define MHID_REGION 8 /* include region when mon is in one */
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/* flags for that_is_a_mimic() */
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#define MIM_REVEAL 1 /* seemimic() */
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#define MIM_OMIT_WAIT 2 /* strip beginning from "Wait! That is a <foo>" */
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/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
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#define CORPSTAT_NONE 0x00
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#define CORPSTAT_GENDER 0x03 /* 0x01 | 0x02 */
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