player eating metal
1) player-as-rust monster should obey same rules for edible metal as monsters. 2) with GOLDOBJ, player-as-xorn couldn't eat gold in inventory
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@@ -104,7 +104,8 @@ register struct obj *obj;
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/* above also prevents the Amulet from being eaten, so we must never
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allow fake amulets to be eaten either [which is already the case] */
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if (metallivorous(youmonst.data) && is_metallic(obj))
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if (metallivorous(youmonst.data) && is_metallic(obj) &&
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(youmonst.data != &mons[PM_RUST_MONSTER] || is_rustprone(obj)))
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return TRUE;
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if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) &&
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/* [g.cubes can eat containers and retain all contents
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@@ -1533,6 +1534,11 @@ eatspecial() /* called after eating non-food */
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victual.piece = (struct obj *)0;
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victual.eating = 0;
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if (otmp->oclass == GOLD_CLASS) {
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#ifdef GOLDOBJ
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if (carried(otmp))
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useupall(otmp);
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else
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#endif
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dealloc_obj(otmp);
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return;
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}
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@@ -2336,7 +2342,8 @@ floorfood(verb,corpsecheck) /* get food from floor or pack */
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}
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}
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if ((gold = g_at(u.ux, u.uy)) != 0) {
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if (youmonst.data != &mons[PM_RUST_MONSTER] &&
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(gold = g_at(u.ux, u.uy)) != 0) {
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if (gold->quan == 1L)
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Sprintf(qbuf, "There is 1 gold piece here; eat it?");
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else
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