player eating metal
1) player-as-rust monster should obey same rules for edible metal as monsters. 2) with GOLDOBJ, player-as-xorn couldn't eat gold in inventory
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18
src/invent.c
18
src/invent.c
@@ -763,8 +763,16 @@ register const char *let,*word;
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ilet = 'a';
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for (otmp = invent; otmp; otmp = otmp->nobj) {
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if (!flags.invlet_constant) otmp->invlet = ilet; /* reassign() */
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if (!*let || index(let, otmp->oclass)) {
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if (!flags.invlet_constant)
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#ifndef GOLDOBJ
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if (otmp->invlet != GOLD_SYM) /* don't reassign this */
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#endif
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otmp->invlet = ilet; /* reassign() */
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if (!*let || index(let, otmp->oclass)
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#ifdef GOLDOBJ
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|| (usegold && otmp->invlet == GOLD_SYM)
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#endif
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) {
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register int otyp = otmp->otyp;
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bp[foo++] = otmp->invlet;
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@@ -995,7 +1003,11 @@ register const char *let,*word;
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}
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break;
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}
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if(!allowall && let && !index(let,otmp->oclass)) {
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if(!allowall && let && !index(let,otmp->oclass)
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#ifdef GOLDOBJ
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&& !(usegold && otmp->oclass == GOLD_CLASS)
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#endif
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) {
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pline(silly_thing_to, word);
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return((struct obj *)0);
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}
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