mondata.c formatting cleanup, ancient AIX PS/2 bug

When looking to see whether the monsndx() panic could provide any more
useful information [if a pointer that's supposed to point into the
mons[] array doesn't, I don't think that there's a whole lot of other
information available aside from whether it is null or not, and that's
implicitly provided already], I went through the whole file cleaning up
the formatting and making sure every routine was preceded by a short
(usually one line) comment.

There were a few bits of code reorganization.  I changed little_to_big
to have a single point of return.  The 25 year old workaround for a
compiler bug on a defunct platform may or may not still be applicable;
I took that out.  If we get segfault reports for AIX on PS/2, this is
the first place to look.  (big_to_little is nearly identical and didn't
have the same workaround.  Not needed, or not called often enough for
any AIX PS/2 user to be affected?)
This commit is contained in:
PatR
2015-05-31 17:18:06 -07:00
parent 3a5304c49e
commit 92ec573fbb

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mondata.c $NHDT-Date: 1432512762 2015/05/25 00:12:42 $ $NHDT-Branch: master $:$NHDT-Revision: 1.53 $ */ /* NetHack 3.6 mondata.c $NHDT-Date: 1433117881 2015/06/01 00:18:01 $ $NHDT-Branch: master $:$NHDT-Revision: 1.54 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -6,6 +6,7 @@
/* These routines provide basic data for any type of monster. */ /* These routines provide basic data for any type of monster. */
/* set up an individual monster's base type (initial creation, shapechange) */
void void
set_mon_data(mon, ptr, flag) set_mon_data(mon, ptr, flag)
struct monst *mon; struct monst *mon;
@@ -23,6 +24,7 @@ int flag;
return; return;
} }
/* does monster-type have any attack for a specific type of damage? */
struct attack * struct attack *
attacktype_fordmg(ptr, atyp, dtyp) attacktype_fordmg(ptr, atyp, dtyp)
struct permonst *ptr; struct permonst *ptr;
@@ -33,10 +35,10 @@ int atyp, dtyp;
for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++) for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++)
if (a->aatyp == atyp && (dtyp == AD_ANY || a->adtyp == dtyp)) if (a->aatyp == atyp && (dtyp == AD_ANY || a->adtyp == dtyp))
return a; return a;
return (struct attack *) 0; return (struct attack *) 0;
} }
/* does monster-type have a paricular type of attack */
boolean boolean
attacktype(ptr, atyp) attacktype(ptr, atyp)
struct permonst *ptr; struct permonst *ptr;
@@ -45,7 +47,7 @@ int atyp;
return attacktype_fordmg(ptr, atyp, AD_ANY) ? TRUE : FALSE; return attacktype_fordmg(ptr, atyp, AD_ANY) ? TRUE : FALSE;
} }
/* returns TRUE if monster doesn't attack, FALSE if it does */ /* returns True if monster doesn't attack, False if it does */
boolean boolean
noattacks(ptr) noattacks(ptr)
struct permonst *ptr; struct permonst *ptr;
@@ -62,34 +64,40 @@ struct permonst *ptr;
if (mattk[i].aatyp) if (mattk[i].aatyp)
return FALSE; return FALSE;
} }
return TRUE; return TRUE;
} }
/* does monster-type transform into something else when petrified? */
boolean boolean
poly_when_stoned(ptr) poly_when_stoned(ptr)
struct permonst *ptr; struct permonst *ptr;
{ {
return ((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] /* non-stone golems turn into stone golems unless latter is genocided */
&& !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD))); return (boolean) (is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM]
&& !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD));
/* allow G_EXTINCT */ /* allow G_EXTINCT */
} }
/* returns True if monster is drain-life resistant */
boolean boolean
resists_drli(mon) /* returns TRUE if monster is drain-life resistant */ resists_drli(mon)
struct monst *mon; struct monst *mon;
{ {
struct permonst *ptr = mon->data; struct permonst *ptr = mon->data;
struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon)); struct obj *wep;
return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) || if (is_undead(ptr) || is_demon(ptr) || is_were(ptr)
/* is_were() doesn't handle hero in human form */ /* is_were() doesn't handle hero in human form */
(mon == &youmonst && u.ulycn >= LOW_PM) || (mon == &youmonst && u.ulycn >= LOW_PM)
|| ptr == &mons[PM_DEATH] || is_vampshifter(mon) || ptr == &mons[PM_DEATH] || is_vampshifter(mon))
|| (wep && wep->oartifact && defends(AD_DRLI, wep))); return TRUE;
wep = (mon == &youmonst) ? uwep : MON_WEP(mon);
return (boolean) (wep && wep->oartifact && defends(AD_DRLI, wep));
} }
boolean resists_magm(mon) /* TRUE if monster is magic-missile resistant */ /* True if monster is magic-missile (actually, general magic) resistant */
boolean
resists_magm(mon)
struct monst *mon; struct monst *mon;
{ {
struct permonst *ptr = mon->data; struct permonst *ptr = mon->data;
@@ -121,7 +129,7 @@ struct monst *mon;
return FALSE; return FALSE;
} }
/* TRUE iff monster is resistant to light-induced blindness */ /* True iff monster is resistant to light-induced blindness */
boolean boolean
resists_blnd(mon) resists_blnd(mon)
struct monst *mon; struct monst *mon;
@@ -159,8 +167,8 @@ struct monst *mon;
return FALSE; return FALSE;
} }
/* TRUE iff monster can be blinded by the given attack */ /* True iff monster can be blinded by the given attack;
/* Note: may return TRUE when mdef is blind (e.g. new cream-pie attack) */ note: may return True when mdef is blind (e.g. new cream-pie attack) */
boolean boolean
can_blnd(magr, mdef, aatyp, obj) can_blnd(magr, mdef, aatyp, obj)
struct monst *magr; /* NULL == no specific aggressor */ struct monst *magr; /* NULL == no specific aggressor */
@@ -248,7 +256,9 @@ struct obj *obj; /* aatyp == AT_WEAP, AT_SPIT */
return TRUE; return TRUE;
} }
boolean ranged_attk(ptr) /* returns TRUE if monster can attack at range */ /* returns True if monster can attack at range */
boolean
ranged_attk(ptr)
struct permonst *ptr; struct permonst *ptr;
{ {
register int i, atyp; register int i, atyp;
@@ -267,39 +277,41 @@ struct permonst *ptr;
if ((atk_mask & (1L << atyp)) != 0L) if ((atk_mask & (1L << atyp)) != 0L)
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }
/* True if specific monster is especially affected by silver weapons */
boolean boolean
mon_hates_silver(mon) mon_hates_silver(mon)
struct monst *mon; struct monst *mon;
{ {
return (is_vampshifter(mon) || hates_silver(mon->data)); return (boolean) (is_vampshifter(mon) || hates_silver(mon->data));
} }
/* TRUE if monster is especially affected by silver weapons */ /* True if monster-type is especially affected by silver weapons */
boolean boolean
hates_silver(ptr) hates_silver(ptr)
register struct permonst *ptr; register struct permonst *ptr;
{ {
return (boolean)(is_were(ptr) || ptr->mlet == S_VAMPIRE || is_demon(ptr) return (boolean) (is_were(ptr) || ptr->mlet == S_VAMPIRE || is_demon(ptr)
|| ptr == &mons[PM_SHADE] || ptr == &mons[PM_SHADE]
|| (ptr->mlet == S_IMP && ptr != &mons[PM_TENGU])); || (ptr->mlet == S_IMP && ptr != &mons[PM_TENGU]));
} }
/* true iff the type of monster pass through iron bars */ /* True iff the type of monster pass through iron bars */
boolean boolean
passes_bars(mptr) passes_bars(mptr)
struct permonst *mptr; struct permonst *mptr;
{ {
return (boolean)(passes_walls(mptr) || amorphous(mptr) || unsolid(mptr) return (boolean) (passes_walls(mptr) || amorphous(mptr) || unsolid(mptr)
|| is_whirly(mptr) || verysmall(mptr) || is_whirly(mptr) || verysmall(mptr)
|| dmgtype(mptr, AD_CORR) || dmgtype(mptr, AD_RUST) || dmgtype(mptr, AD_CORR) || dmgtype(mptr, AD_RUST)
|| (slithy(mptr) && !bigmonst(mptr))); || (slithy(mptr) && !bigmonst(mptr)));
} }
boolean can_blow(mtmp) /* returns TRUE if monster can blow (whistle, etc) */ /* returns True if monster can blow (whistle, etc) */
boolean
can_blow(mtmp)
register struct monst *mtmp; register struct monst *mtmp;
{ {
if ((is_silent(mtmp->data) || mtmp->data->msound == MS_BUZZ) if ((is_silent(mtmp->data) || mtmp->data->msound == MS_BUZZ)
@@ -311,7 +323,9 @@ register struct monst *mtmp;
return TRUE; return TRUE;
} }
boolean can_be_strangled(mon) /* TRUE if mon is vulnerable to strangulation */ /* True if mon is vulnerable to strangulation */
boolean
can_be_strangled(mon)
struct monst *mon; struct monst *mon;
{ {
struct obj *mamul; struct obj *mamul;
@@ -339,41 +353,54 @@ struct monst *mon;
|| ((mamul = which_armor(mon, W_AMUL)) != 0 || ((mamul = which_armor(mon, W_AMUL)) != 0
&& (mamul->otyp == AMULET_OF_MAGICAL_BREATHING))); && (mamul->otyp == AMULET_OF_MAGICAL_BREATHING)));
} }
return (boolean)(!nobrainer || !nonbreathing); return (boolean) (!nobrainer || !nonbreathing);
} }
boolean can_track(ptr) /* returns TRUE if monster can track well */ /* returns True if monster can track well */
boolean
can_track(ptr)
register struct permonst *ptr; register struct permonst *ptr;
{ {
if (uwep && uwep->oartifact == ART_EXCALIBUR) if (uwep && uwep->oartifact == ART_EXCALIBUR)
return TRUE; return TRUE;
else else
return ((boolean) haseyes(ptr)); return (boolean) haseyes(ptr);
} }
boolean sliparm(ptr) /* creature will slide out of armor */ /* creature will slide out of armor */
boolean
sliparm(ptr)
register struct permonst *ptr; register struct permonst *ptr;
{ {
return ((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL return (boolean) (is_whirly(ptr) || ptr->msize <= MZ_SMALL
|| noncorporeal(ptr))); || noncorporeal(ptr));
} }
boolean breakarm(ptr) /* creature will break out of armor */ /* creature will break out of armor */
boolean
breakarm(ptr)
register struct permonst *ptr; register struct permonst *ptr;
{ {
return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) || if (sliparm(ptr))
/* special cases of humanoids that cannot wear body armor */ return FALSE;
ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE])
&& !sliparm(ptr)); return (boolean) (bigmonst(ptr)
|| (ptr->msize > MZ_SMALL && !humanoid(ptr))
/* special cases of humanoids that cannot wear suits */
|| ptr == &mons[PM_MARILITH]
|| ptr == &mons[PM_WINGED_GARGOYLE]);
} }
boolean sticks(ptr) /* creature sticks other creatures it hits */ /* creature sticks other creatures it hits */
boolean
sticks(ptr)
register struct permonst *ptr; register struct permonst *ptr;
{ {
return ((boolean)(dmgtype(ptr, AD_STCK) || dmgtype(ptr, AD_WRAP) return (boolean) (dmgtype(ptr, AD_STCK) || dmgtype(ptr, AD_WRAP)
|| attacktype(ptr, AT_HUGS))); || attacktype(ptr, AT_HUGS));
} }
/* some monster-types can't vomit */
boolean boolean
cantvomit(ptr) cantvomit(ptr)
struct permonst *ptr; struct permonst *ptr;
@@ -408,6 +435,8 @@ struct permonst *ptr;
return 0; return 0;
} }
/* does monster-type deal out a particular type of damage from a particular
type of attack? */
struct attack * struct attack *
dmgtype_fromattack(ptr, dtyp, atyp) dmgtype_fromattack(ptr, dtyp, atyp)
struct permonst *ptr; struct permonst *ptr;
@@ -418,10 +447,10 @@ int dtyp, atyp;
for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++) for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++)
if (a->adtyp == dtyp && (atyp == AT_ANY || a->aatyp == atyp)) if (a->adtyp == dtyp && (atyp == AT_ANY || a->aatyp == atyp))
return a; return a;
return (struct attack *) 0; return (struct attack *) 0;
} }
/* does monster-type deal out a particular type of damage from any attack */
boolean boolean
dmgtype(ptr, dtyp) dmgtype(ptr, dtyp)
struct permonst *ptr; struct permonst *ptr;
@@ -431,7 +460,7 @@ int dtyp;
} }
/* returns the maximum damage a defender can do to the attacker via /* returns the maximum damage a defender can do to the attacker via
* a passive defense */ a passive defense */
int int
max_passive_dmg(mdef, magr) max_passive_dmg(mdef, magr)
register struct monst *mdef, *magr; register struct monst *mdef, *magr;
@@ -552,8 +581,8 @@ struct permonst *pm1, *pm2;
return (let2 == S_GHOST); return (let2 == S_GHOST);
} else if (is_undead(pm2)) } else if (is_undead(pm2))
return FALSE; return FALSE;
/* check for monsters--mainly animals--which grow into more mature forms
*/ /* check for monsters which grow into more mature forms */
if (let1 == let2) { if (let1 == let2) {
int m1 = monsndx(pm1), m2 = monsndx(pm2), prv, nxt; int m1 = monsndx(pm1), m2 = monsndx(pm2), prv, nxt;
@@ -575,6 +604,7 @@ struct permonst *pm1, *pm2;
|| pm2 == &mons[PM_WINGED_GARGOYLE]); || pm2 == &mons[PM_WINGED_GARGOYLE]);
if (pm1 == &mons[PM_KILLER_BEE] || pm1 == &mons[PM_QUEEN_BEE]) if (pm1 == &mons[PM_KILLER_BEE] || pm1 == &mons[PM_QUEEN_BEE])
return (pm2 == &mons[PM_KILLER_BEE] || pm2 == &mons[PM_QUEEN_BEE]); return (pm2 == &mons[PM_KILLER_BEE] || pm2 == &mons[PM_QUEEN_BEE]);
if (is_longworm(pm1)) if (is_longworm(pm1))
return is_longworm(pm2); /* handles tail */ return is_longworm(pm2); /* handles tail */
/* [currently there's no reason to bother matching up /* [currently there's no reason to bother matching up
@@ -583,7 +613,9 @@ struct permonst *pm1, *pm2;
return FALSE; return FALSE;
} }
int monsndx(ptr) /* return an index into the mons array */ /* return an index into the mons array */
int
monsndx(ptr)
struct permonst *ptr; struct permonst *ptr;
{ {
register int i; register int i;
@@ -594,8 +626,7 @@ struct permonst *ptr;
fmt_ptr((genericptr_t) ptr)); fmt_ptr((genericptr_t) ptr));
return NON_PM; /* will not get here */ return NON_PM; /* will not get here */
} }
return i;
return (i);
} }
/* for handling alternate spellings */ /* for handling alternate spellings */
@@ -675,7 +706,7 @@ const char *in_str;
{ "invisible stalker", PM_STALKER }, { "invisible stalker", PM_STALKER },
{ "high-elf", PM_ELVENKING }, /* PM_HIGH_ELF is obsolete */ { "high-elf", PM_ELVENKING }, /* PM_HIGH_ELF is obsolete */
{ "halfling", PM_HOBBIT }, /* potential guess for polyself */ { "halfling", PM_HOBBIT }, /* potential guess for polyself */
/* Hyphenated names */ /* Hyphenated names */
{ "ki rin", PM_KI_RIN }, { "ki rin", PM_KI_RIN },
{ "uruk hai", PM_URUK_HAI }, { "uruk hai", PM_URUK_HAI },
{ "orc captain", PM_ORC_CAPTAIN }, { "orc captain", PM_ORC_CAPTAIN },
@@ -710,11 +741,13 @@ const char *in_str;
for (len = 0, i = LOW_PM; i < NUMMONS; i++) { for (len = 0, i = LOW_PM; i < NUMMONS; i++) {
register int m_i_len = strlen(mons[i].mname); register int m_i_len = strlen(mons[i].mname);
if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) { if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
if (m_i_len == slen) { if (m_i_len == slen) {
return i; /* exact match */ return i; /* exact match */
} else if (slen > m_i_len } else if (slen > m_i_len
&& (str[m_i_len] == ' ' || !strcmpi(&str[m_i_len], "s") && (str[m_i_len] == ' '
|| !strcmpi(&str[m_i_len], "s")
|| !strncmpi(&str[m_i_len], "s ", 2) || !strncmpi(&str[m_i_len], "s ", 2)
|| !strcmpi(&str[m_i_len], "'") || !strcmpi(&str[m_i_len], "'")
|| !strncmpi(&str[m_i_len], "' ", 2) || !strncmpi(&str[m_i_len], "' ", 2)
@@ -834,8 +867,8 @@ register struct monst *mtmp;
return mtmp->female; return mtmp->female;
} }
/* Like gender(), but lower animals and such are still "it". */ /* Like gender(), but lower animals and such are still "it".
/* This is the one we want to use when printing messages. */ This is the one we want to use when printing messages. */
int int
pronoun_gender(mtmp) pronoun_gender(mtmp)
register struct monst *mtmp; register struct monst *mtmp;
@@ -843,9 +876,7 @@ register struct monst *mtmp;
if (is_neuter(mtmp->data) || !canspotmon(mtmp)) if (is_neuter(mtmp->data) || !canspotmon(mtmp))
return 2; return 2;
return (humanoid(mtmp->data) || (mtmp->data->geno & G_UNIQ) return (humanoid(mtmp->data) || (mtmp->data->geno & G_UNIQ)
|| type_is_pname(mtmp->data)) || type_is_pname(mtmp->data)) ? (int) mtmp->female : 2;
? (int) mtmp->female
: 2;
} }
/* used for nearby monsters when you go to another level */ /* used for nearby monsters when you go to another level */
@@ -859,15 +890,13 @@ struct monst *mtmp;
/* Wizard with Amulet won't bother trying to follow across levels */ /* Wizard with Amulet won't bother trying to follow across levels */
if (mtmp->iswiz && mon_has_amulet(mtmp)) if (mtmp->iswiz && mon_has_amulet(mtmp))
return FALSE; return FALSE;
/* some monsters will follow even while intending to flee from you */ /* some monsters will follow even while intending to flee from you */
if (mtmp->mtame || mtmp->iswiz || is_fshk(mtmp)) if (mtmp->mtame || mtmp->iswiz || is_fshk(mtmp))
return TRUE; return TRUE;
/* stalking types follow, but won't when fleeing unless you hold /* stalking types follow, but won't when fleeing unless you hold
the Amulet */ the Amulet */
return (boolean)((mtmp->data->mflags2 & M2_STALK) return (boolean) ((mtmp->data->mflags2 & M2_STALK)
&& (!mtmp->mflee || u.uhave.amulet)); && (!mtmp->mflee || u.uhave.amulet));
} }
static const short grownups[][2] = { static const short grownups[][2] = {
@@ -947,29 +976,14 @@ int
little_to_big(montype) little_to_big(montype)
int montype; int montype;
{ {
#ifndef AIXPS2_BUG
register int i; register int i;
for (i = 0; grownups[i][0] >= LOW_PM; i++) for (i = 0; grownups[i][0] >= LOW_PM; i++)
if (montype == grownups[i][0]) if (montype == grownups[i][0]) {
return grownups[i][1]; montype = grownups[i][1];
break;
}
return montype; return montype;
#else
/* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
* and causes segmentation faults at runtime. (The problem does not
* occur if -O is not used.)
* lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
*/
int i;
int monvalue;
monvalue = montype;
for (i = 0; grownups[i][0] >= LOW_PM; i++)
if (montype == grownups[i][0])
monvalue = grownups[i][1];
return monvalue;
#endif
} }
int int
@@ -979,8 +993,10 @@ int montype;
register int i; register int i;
for (i = 0; grownups[i][0] >= LOW_PM; i++) for (i = 0; grownups[i][0] >= LOW_PM; i++)
if (montype == grownups[i][1]) if (montype == grownups[i][1]) {
return grownups[i][0]; montype = grownups[i][0];
break;
}
return montype; return montype;
} }
@@ -994,9 +1010,9 @@ raceptr(mtmp)
struct monst *mtmp; struct monst *mtmp;
{ {
if (mtmp == &youmonst && !Upolyd) if (mtmp == &youmonst && !Upolyd)
return (&mons[urace.malenum]); return &mons[urace.malenum];
else else
return (mtmp->data); return mtmp->data;
} }
static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" }; static const char *levitate[4] = { "float", "Float", "wobble", "Wobble" };
@@ -1014,21 +1030,14 @@ const char *def;
{ {
int capitalize = (*def == highc(*def)); int capitalize = (*def == highc(*def));
return (is_floater(ptr) return (is_floater(ptr) ? levitate[capitalize]
? levitate[capitalize] : (is_flyer(ptr) && ptr->msize <= MZ_SMALL) ? flys[capitalize]
: (is_flyer(ptr) && ptr->msize <= MZ_SMALL) : (is_flyer(ptr) && ptr->msize > MZ_SMALL) ? flyl[capitalize]
? flys[capitalize] : slithy(ptr) ? slither[capitalize]
: (is_flyer(ptr) && ptr->msize > MZ_SMALL) : amorphous(ptr) ? ooze[capitalize]
? flyl[capitalize] : !ptr->mmove ? immobile[capitalize]
: slithy(ptr) : nolimbs(ptr) ? crawl[capitalize]
? slither[capitalize] : def);
: amorphous(ptr)
? ooze[capitalize]
: !ptr->mmove
? immobile[capitalize]
: nolimbs(ptr)
? crawl[capitalize]
: def);
} }
const char * const char *
@@ -1038,25 +1047,17 @@ const char *def;
{ {
int capitalize = 2 + (*def == highc(*def)); int capitalize = 2 + (*def == highc(*def));
return (is_floater(ptr) return (is_floater(ptr) ? levitate[capitalize]
? levitate[capitalize] : (is_flyer(ptr) && ptr->msize <= MZ_SMALL) ? flys[capitalize]
: (is_flyer(ptr) && ptr->msize <= MZ_SMALL) : (is_flyer(ptr) && ptr->msize > MZ_SMALL) ? flyl[capitalize]
? flys[capitalize] : slithy(ptr) ? slither[capitalize]
: (is_flyer(ptr) && ptr->msize > MZ_SMALL) : amorphous(ptr) ? ooze[capitalize]
? flyl[capitalize] : !ptr->mmove ? immobile[capitalize]
: slithy(ptr) : nolimbs(ptr) ? crawl[capitalize]
? slither[capitalize] : def);
: amorphous(ptr)
? ooze[capitalize]
: !ptr->mmove
? immobile[capitalize]
: nolimbs(ptr)
? crawl[capitalize]
: def);
} }
/* return a phrase describing the effect of fire attack on a type of monster /* return phrase describing the effect of fire attack on a type of monster */
*/
const char * const char *
on_fire(mptr, mattk) on_fire(mptr, mattk)
struct permonst *mptr; struct permonst *mptr;
@@ -1098,8 +1099,8 @@ struct attack *mattk;
/* /*
* Returns: * Returns:
* TRUE if monster is presumed to have a sense of smell. * True if monster is presumed to have a sense of smell.
* FALSE if monster definitely does not have a sense of smell. * False if monster definitely does not have a sense of smell.
* *
* Do not base this on presence of a head or nose, since many * Do not base this on presence of a head or nose, since many
* creatures sense smells other ways (feelers, forked-tongues, etc.) * creatures sense smells other ways (feelers, forked-tongues, etc.)
@@ -1109,12 +1110,13 @@ boolean
olfaction(mdat) olfaction(mdat)
struct permonst *mdat; struct permonst *mdat;
{ {
if (mdat && (is_golem(mdat) || mdat->mlet == S_EYE || /* spheres */ if (is_golem(mdat)
mdat->mlet == S_JELLY || mdat->mlet == S_PUDDING || mdat->mlet == S_EYE /* spheres */
|| mdat->mlet == S_BLOB || mdat->mlet == S_VORTEX || mdat->mlet == S_JELLY || mdat->mlet == S_PUDDING
|| mdat->mlet == S_ELEMENTAL || mdat->mlet == S_FUNGUS || mdat->mlet == S_BLOB || mdat->mlet == S_VORTEX
|| /* mushrooms and fungi */ || mdat->mlet == S_ELEMENTAL
mdat->mlet == S_LIGHT)) || mdat->mlet == S_FUNGUS /* mushrooms and fungi */
|| mdat->mlet == S_LIGHT)
return FALSE; return FALSE;
return TRUE; return TRUE;
} }