github issue #688 - end of game livelog event
Requested by k21971 (hardfought admin): classify the gameover event as something other than achievement so that live-logging can exclude it in order to use the xlogfile end-of-game entry instead. It had been classified as an achievement because that was the only category being treated as 'major' so written to final dumplog. Give is a new classification 'dump' which is distinct from achievement and intended to explicitly request that an event go into dumplog. The gameover event is the only one in that category, at least for now. Add a bunch of other classifications besides achievement and dump to be treated as 'major' for dumplog. The new list is wish, achieve, umonst (death of unique monster), divinegift, lifesave (via amulet, not explore-/wizard-mode decline to die), artifact, genocide, dump and may still need further tuning. Currently excluded are conduct (first violation of any conduct), killedpet, alignment (changed, either via helmet or conversion), minorac (minor achievement such as level gain or entering the mines), and spoiler (currently only applies to finding Mines' End luckstone which is also 'achieve' so will be in dumplog). This doesn't remove the reference to unimplemented LLC_TURNS that is mentioned in the template sysconf. Closes #688
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 global.h $NHDT-Date: 1646136933 2022/03/01 12:15:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.134 $ */
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/* NetHack 3.7 global.h $NHDT-Date: 1646322467 2022/03/03 15:47:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.135 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -478,8 +478,9 @@ extern struct nomakedefs_s nomakedefs;
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#define LL_DUMP_ASC 0x0400L /* Log URL for dumplog if ascended */
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#define LL_DUMP_ALL 0x0800L /* Log dumplog url for all games */
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#define LL_MINORAC 0x1000L /* Log 'minor' achievements - can be spammy */
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#define LL_SPOILER 0x4000L /* reveals information so don't show in-game
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#define LL_SPOILER 0x2000L /* reveals information so don't show in-game
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* via #chronicle unless in wizard mode */
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#define LL_DUMP 0x4000L /* none of the above but should be in dumplog */
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#define LL_DEBUG 0x8000L /* For debugging messages and other spam */
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#endif /* GLOBAL_H */
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