more deafness-related message corrections
This commit is contained in:
13
src/dokick.c
13
src/dokick.c
@@ -1197,9 +1197,16 @@ dokick()
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exercise(A_DEX, TRUE);
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return 1;
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} else if (!rn2(3)) {
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pline("Flupp! %s.",
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(Blind ? "You hear a sloshing sound"
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: "Muddy waste pops up from the drain"));
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if (Blind && Deaf)
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Sprintf(buf, " %s", body_part(FACE));
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else
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buf[0] = '\0';
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pline("%s%s%s.", !Deaf ? "Flupp! " : "",
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!Blind
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? "Muddy waste pops up from the drain"
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: !Deaf
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? "You hear a sloshing sound"
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: "Something splashes you in the", buf);
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if (!(maploc->looted & S_LRING)) { /* once per sink */
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if (!Blind)
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You_see("a ring shining in its midst.");
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@@ -2989,8 +2989,9 @@ boolean peaceful, silent;
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if (canseemon(shkp)) {
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Norep("%s booms: \"%s, you are a thief!\"",
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Shknam(shkp), plname);
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} else
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} else if (!Deaf) {
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Norep("You hear a scream, \"Thief!\"");
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}
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}
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hot_pursuit(shkp);
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(void) angry_guards(FALSE);
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@@ -4441,7 +4441,9 @@ short exploding_wand_typ;
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if (is_ice(x, y)) {
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melt_ice(x, y, (char *) 0);
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} else if (is_pool(x, y)) {
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const char *msgtxt = "You hear hissing gas.";
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const char *msgtxt = (!Deaf)
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? "You hear hissing gas."
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: "That seemed remarkably uneventful.";
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if (lev->typ != POOL) { /* MOAT or DRAWBRIDGE_UP */
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if (see_it)
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