diff --git a/src/mkobj.c b/src/mkobj.c index f980f2ee3..73126264e 100644 --- a/src/mkobj.c +++ b/src/mkobj.c @@ -3658,7 +3658,7 @@ obj_absorb(struct obj **obj1, struct obj **obj2) * on the floor, the floor object goes first. Note that when * a globby monster dies, its corpse (new glob) will be created * on the floor; when a glob is dropped, thrown, or kicked it - * in will be free at the time obj_meld() gets called. + * will be free at the time obj_meld() gets called. * * Wrapper for obj_absorb() so that floor_effects works more * cleanly (since we don't know which we want to stay around).