From 943c1bc3c3330588cbf5ed00878b0259d0476e3b Mon Sep 17 00:00:00 2001 From: nhmall Date: Sat, 29 Oct 2022 10:46:14 -0400 Subject: [PATCH] more OSX -> macOS --- doc/fixes3-7-0.txt | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 279731e2a..d84cf21b1 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1141,7 +1141,7 @@ fire/frost horn feedback when zapped by monster was inaccurate (falsely tins of spinach and 'dead' eggs could cause out of array bounds access attempting to index into mons[] by polyfodder() macro options help ('? g') listed all boolean options, then repeated them among - the compound options; on OSX they showed a description of "(null)" + the compound options; on macOS they showed a description of "(null)" but for other sprintf implementations they might cause a crash change name of #wizlevelflip to #wizfliplevel dwarves could sometimes pass through walls without digging their way @@ -1485,7 +1485,7 @@ X11: use visctrl(response) when X11_yn_function() echoes prompt+response in X11: when trying to lookup scrollbars in order to handle scrolling via keys, menu handling always ended up finding the top window X11: enable horizontal scrollbar for persistent inventory window -X11+OSX: after the "bad Atom" fix (below), the persistent inventory window +X11+macOS: after the "bad Atom" fix (below), the persistent inventory window crept downward every time it got updated @@ -1612,24 +1612,24 @@ Qt: during role/race/&c selection, update role titles with their icons, and Qt: if a menu of objects contains at least one iron ball, and player is not alreadly in the midst of entering a count, recognize '0' as a group accelerator rather than the start of a count -Qt: {maybe just Qt+OSX:} when viewing a text window ('V' to look at 'history' +Qt: {maybe just Qt+macOS:} when viewing a text window ('V' to look at 'history' for instance), clicking on [Search], entering a search target in the resulting popup and clicking on [Okay] or typing , the text window got pushed underneath the main window so seemed to go away Qt: use idPressed signal instead of buttonPressed and mappedString instead of mapped for recent Qt (pr #913 by chasonr) -Qt+OSX: fix control key (fixed all except for ^V); handle ^V as a shortcut key -Qt+OSX: rename menu entry "nethack->Preferences..." for invoking nethack's - 'O' command to "Game->Run-time options" and entry "Game->Qt settings" +Qt+macOS: fix control key (fixed all except for ^V); handle ^V as a shortcut +Qt+macOS: rename menu entry "nethack->Preferences..." for invoking nethack's + key 'O' command to "Game->Run-time options" and entry "Game->Qt settings" for making persistent Qt customizations to "nethack->Preferences..." -Qt+OSX: prevent game->Quit-without-saving from being hijacked for the nethack - menu by renaming it game->_Quit-without-saving (OSX only) -Qt+OSX: add a separate nethack->Quit menu entry with different functionality; +Qt+macOS: prevent game->Quit-without-saving from being hijacked for the nethack + menu by renaming it game->_Quit-without-saving (macOS only) +Qt+macOS: add a separate nethack->Quit menu entry with different functionality; Command+Q invokes it -Qt+OSX: since menu entry help->"About Qt NetHack" gets hijacked and becomes +Qt+macOS: since menu entry help->"About Qt NetHack" gets hijacked and becomes "nethack->About nethack", add a separate help->_About_Qt_NetHack_ which stays where intended and brings up the same information -Qt+OSX: suppress unwanted "Search [______]" action from being inserted as the +Qt+macOS: suppress unwanted "Search [______]" action from being inserted as the first entry in the menubar's "Help" dropdown menu tiles: add indicator of thonged portion to aklys tile tty: role and race selection menus weren't filtering out potential choices @@ -1664,10 +1664,10 @@ X11: toggling 'perm_invent' off via 'O' didn't dismiss persistent inventory window X11: with 'slow' resource set to False, the pop up yn_function didn't always resize properly when re-used -X11: (possibly X11+OSX): if persistent inventory was displayed at time of +X11: (possibly X11+macOS): if persistent inventory was displayed at time of end-of-game prompting, prompting would stall until that window was manually dismissed -X11: (possibly X11+OSX): try harder to resize the getlin() prompt, if needed, +X11: (possibly X11+macOS): try harder to resize the getlin() prompt, if needed, when prompt text changes X11: set all selectable menu lines to the same length, left justified X11: initializing the get-extended-command widget modified memory beyond what @@ -1887,7 +1887,7 @@ curses: if a message is marked urgent, override message suppression initiated by user having typed ESC at previous More>> prompt curses: implement a dialog for the windowborders option Qt: the "paper doll" inventory subset can be controlled via the "Qt Settings" - dialog box ("Preferences..." on OSX) + dialog box ("Preferences..." on macOS) Qt: draw a border around each tile in the paper doll inventory; when BUC is known for a doll item, change the border's color and thicken it Qt: letting the mouse hover over the paper doll shows a tool tip describing @@ -2058,7 +2058,7 @@ window-port-interface: add_menu() modified to take a more general itemflags parameter to support uses beyond just 'preselected' window-port-interface: start_menu() modified to take a new mbehavior parameter add some bounds checking to tabexpand (doesn't prevent the apparent compiler - optimization bug that put homebrew OSX executable into endless loop) + optimization bug that put homebrew macOS executable into endless loop) unified breamm and breamu added some stair helper functions unified the code for finding a queen bee